Moon & Marrow General Emporium

Est. 2025 Dhampir Rogue (ex-inquisitor)

Moon & Marrow General Emporium

The shop smells faintly of iron and lavender. Shelves of oddities—glass syringes, jars labeled 'essence of dusk,' and neatly wrapped bundles of bone—sit beside ...

MO

Shopkeeper

Morvena Lark, a Dhampir Rogue (ex-inquisitor) (Lvl 4)

Keeper's Species

Dhampir

1 Potions1 Misc12 Misc2 Weapons1 MiscEst. 355 gp

Shop Inventory

(17)
Potions1

A small crimson vial that mends wounds when drunk. The liquid briefly beads like fresh blood.

Heal 2 HPHeals HP when consumed (standard Potion of Healing)
Miscellaneous1

A bitter-smelling amber vial. Helps neutralize typical poisons.

Gives advantage on saving throws against poison for 1 hour (standard Antitoxin)
Miscellaneous12

Clear liquid that sears the undead and fiends. The shopkeeper insists it was blessed at dusk.

As per DMG: splash deals radiant to undead/fiends on hit (and to those hit by splash if DM uses that ruling).

Fine dust made from bleached bone. Used in rituals, antidote recipes, or as unsettling seasoning.

When sprinkled on a corpse it preserves it for 1 week (ritual flavor; DM adjudicates mechanical uses).

A puckered leather pouch of bitter herbs and iron dust. Repels pests and conservative 'vampiric' superstitions.

Smells foul to vampires in lore; in game terms provides no mechanical guarantee but grants advantage on social checks vs. superstitious NPCs.

A tiny carved skull on a leather thong. It doesn't grant true necromancy, but is unsettling to many.

Wearing it gives +1 to Intimidation checks when dealing with commoners or cultists (flavored; DM discretion).

A small vial of iron-dark ink said to accept blood as a reagent for sigils and documents.

Used as material component in rituals and inks; can be used for forging specialized documents or occult scribing.

Bandages, salves, and splints tucked in a worn leather pack. Standard first aid supplies.

Stabilizes a dying creature without a Medicine check; other uses DM adjudicates.

Coiled rope, stained a little with age. Useful for climbing, binding, or setting traps.

Soot-dark wooden torches wrapped with tarred cloth. Easy to light; smoke smells faintly of lavender (Morvena's touch).

Standard torch: provides bright light for 20 ft and dim light for 40 ft.

A cooling salve that eases minor wounds and reduces infection risk; faint scent of iron.

Heals HP when applied (non-magical), and grants +1 on Medicine checks to treat wounds.

A black-iron oil lamp with a carved bone knob. Burns clean and is hard to extinguish by wind.

Provides light like a standard lamp; better resistance to being blown out (advantage on checks to keep lit in wind or rain).

A polished bone charm etched with a single protective rune. Folk use it to sleep safer in strange places.

Grants advantage on saving throws against being frightened once per long rest (flavored, simple charm).

Dried meats, bread, and hard cheese packed into waxed cloth. Bland and filling.

Weapons2

Hand-sharpened ash stake, weighted for driving into a vampire's heart. Not guaranteed to slay most true vampires.

If used against a lesser undead (DM discretion) the stake is an effective improvised weapon; otherwise functions as a club/spear-style weapon.

A daggersmith silvered along the edge and tip, used against creatures vulnerable to silver.

Counts as silvered weapon for overcoming damage resistances.
Miscellaneous1

A heavy, dark cloak woven from moth-silk and lined in matt black; muffles sound and blends to shadow.

Grant advantage on Stealth checks in dim light/darkness at DM discretion (non-magical item, subtle effect).
MO

Morvena Lark

DhampirRogue (ex-inquisitor)Lvl 4

Shop Atmosphere

The shop smells faintly of iron and lavender. Shelves of oddities—glass syringes, jars labeled 'essence of dusk,' and neatly wrapped bundles of bone—sit beside mundane goods like rope and torches. Morvena accepts late-night customers only by appointment (she'll tap three knuckles in a certain rhythm on the door) and always offers a single polite sample of blood-ink to new faces. She speaks softly, has an old ledger kept in a locked drawer, and will occasionally husk a sheepish laugh when a customer asks blunt questions about 'real' vampires; she neither confirms nor denies, but will sell you the tools to prepare—for the night or the road.
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