The Spice & Salve

Est. 2025 Halfling Druid

The Spice & Salve

The shop smells of toasted cumin and citrus. Mirelle keeps a steaming pot of wake-steep tea on the counter and a slow-burning cedar smoker outside. She writes c...

MI

Shopkeeper

Mirelle Fenwick, a Halfling Druid (Lvl 3)

Keeper's Species

Halfling

7 Misc4 Potions1 MiscEst. 122 gp

Shop Inventory

(12)
Miscellaneous7

A kit of dried herbs, mortar and pestle, glass vials, labels, and field guides. Used for identifying, gathering, and preparing herbal remedies and simple potions.

Herbalism kit (leather pouch, mortar and pestle, small jars, drying ties).

A leather pouch containing bandages, salves, and splints. Good for stabilizing and treating wounds in the field.

Leather pouch with bandages, salves, splints.

A well-worn kit of knives, pans, grinders, and a small spice tin used by traveling cooks.

A set of knives, pots, and spice jars.

A tiny glass tube holding a pinch of saffron threads imported from distant fields. Fragrant and costly.

Adds great flavor to a single meal; sought after by chefs and apothecaries.

A sealed cloth bag containing roughly a pound of cinnamon chips from the merchant's remaining stock.

Adds warmth and preserves flavor; used in pickling and simple potions by experienced herbalists.

A greasy-smelling salve infused with smoke and bayleaf. Hunters use it to keep meat from going bad on long treks.

Prevents spoilage for a single ration pack for up to 7 days when applied.

A small leather pouch of ground pepper and dried alder-smoke meant for practical jokes or crowd control.

When thrown and smashed in a 5-foot square, creatures there must succeed on a Constitution save or have disadvantage on Wisdom (Perception) checks that rely on smell for 1 minute. Small animals automatically fail if within 5 feet.
Potions4

A clear glass phial of red liquid. A staple among low-level parties for emergency healing.

Heal 7 HPWhen consumed, restores hit points.

A small vial of clear greenish liquid that helps the drinker resist toxins and venoms.

Drinkable vial that grants advantage on poison saves for 1 hour.

A poultice of mashed root and herbs wrapped in linen. Cheap, effective first aid for minor cuts and bruises.

Heal 2 HPWhen applied to a creature, restores hit points (nonmagical).

A steaming flask of 'wake-steep' tea — a bright blend of nettle, mint, and a pinch of dried ginger.

Heal 3 HPDrinking restores hit points and soothes stomach ailments for an hour.
Miscellaneous1

A day's worth of dried meats, flatbread, and dried fruit packed for travel.

Standard adventuring rations; stores and caravans carry these.
MI

Mirelle Fenwick

HalflingDruidLvl 3

Shop Atmosphere

The shop smells of toasted cumin and citrus. Mirelle keeps a steaming pot of wake-steep tea on the counter and a slow-burning cedar smoker outside. She writes customers' favorite spice combinations on scraps of paper she tucks into jars. A lazy tabby named Paprika naps on sacks of cinnamon and will try to 'help' by batting at coins during haggling.
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