Maera's Phials and Wares
Est. 2026 • Human Artificer (Alchemist)
Maera's Phials and Wares
Maera's Phials and Wares sits on a narrow lane in the market quarter, its window steamed with lingering fumes and hand-painted sigils. Shelves lean with labeled...
Shopkeeper
Maera Voss, a Human Artificer (Alchemist) (Lvl 7)
Keeper's Species
Human
Shop Inventory
(13)A small, ruby-red vial that glimmers when shaken. The shop keeps a fresh stock for adventurers who need emergency healing.
A deeper crimson bottle wrapped in wax. Rarer than the common healing potion and stocked sparingly.
A clear flask filled with a pale, bitter liquid. A must-have for travel through toxin-prone regions.
A clear, mint-scented draught that sharpens hearing and sight. Popular with scouts and watchmen.
A midnight-blue tonic with suspended silver flakes. Useful for nighttime travel and spelunking.
A small tin of silver-scented salve kept behind the counter for desperate situations.
A squat glass flask filled with a viscous, golden liquid that snaps when the stopper is eased. One of the alchemist staples for tactical use.
A fragile vial of concentrated acid, corked and stenciled with a tiny skull. Used to etch locks or to damage monsters vulnerable to acid.
A well-made leather roll with neatly labeled pockets. Reliable and inexpensive compared to potions.
A wooden chest lined with pewter trays and glass vials. Maera offers alchemist's supplies to other tinkerers and PCs who craft on the road.
A smooth black pellet wrapped in oiled cloth. Cheap and useful for quick cover or escapes.
A bulbous flask lined with lead and sealed with a clay stopper. When it explodes it sounds like a battering ram hitting a drum.
A jar of fibrous paste that congeals into root-like tendrils. Handy for trapping small foes or slowing pursuit.
Maera Voss
Shop Atmosphere
“Maera's Phials and Wares sits on a narrow lane in the market quarter, its window steamed with lingering fumes and hand-painted sigils. Shelves lean with labeled vials, neat rows of corked bottles, and jars of curious ingredients: dried torchbug thoraxes, powdered iron, and a jar of ash marked with a small rune. The counter is scarred from experiments and serves as both sales counter and workshop bench; a small bell rings when the door opens and a trained foxglove plant in the corner tilts toward customers it deems honest. Maera Voss, the proprietor, is sharp-eyed and quick with a wry smile. She is a human artificer-alchemist, level 7, who used to travel with mercenaries and now prefers to trade favors for exotic reagents. She offers modest discounts for trade in reasonable samples, will refuse to sell items that will obviously escalate local violence, and occasionally offers to brew a custom potion given 1 day and a small surcharge. She hums while she works and keeps a ledger with sketches of new formulas; ask about 'the green vial' and she might tell you a story if you buy her a cup of tea.”
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