Maera's Phials and Wares

Est. 2026 Human Artificer (Alchemist)

Maera's Phials and Wares

Maera's Phials and Wares sits on a narrow lane in the market quarter, its window steamed with lingering fumes and hand-painted sigils. Shelves lean with labeled...

MA

Shopkeeper

Maera Voss, a Human Artificer (Alchemist) (Lvl 7)

Keeper's Species

Human

6 Potions7 MiscEst. 880 gp

Shop Inventory

(13)
Potions6

A small, ruby-red vial that glimmers when shaken. The shop keeps a fresh stock for adventurers who need emergency healing.

Heal 7 HPConsumable magic item

A deeper crimson bottle wrapped in wax. Rarer than the common healing potion and stocked sparingly.

Heal 14 HPConsumable magic item

A clear flask filled with a pale, bitter liquid. A must-have for travel through toxin-prone regions.

Temporary advantage on poison saves

A clear, mint-scented draught that sharpens hearing and sight. Popular with scouts and watchmen.

Temporary sensory boost

A midnight-blue tonic with suspended silver flakes. Useful for nighttime travel and spelunking.

Temporary darkvision

A small tin of silver-scented salve kept behind the counter for desperate situations.

Heal 3 HPStabilize and small healing
Miscellaneous7

A squat glass flask filled with a viscous, golden liquid that snaps when the stopper is eased. One of the alchemist staples for tactical use.

Ongoing fire damage until extinguished

A fragile vial of concentrated acid, corked and stenciled with a tiny skull. Used to etch locks or to damage monsters vulnerable to acid.

Acid damage immediate on hit

A well-made leather roll with neatly labeled pockets. Reliable and inexpensive compared to potions.

Stabilize without check

A wooden chest lined with pewter trays and glass vials. Maera offers alchemist's supplies to other tinkerers and PCs who craft on the road.

Tool set - proficiency required for crafting benefits

A smooth black pellet wrapped in oiled cloth. Cheap and useful for quick cover or escapes.

Creates heavy obscure area for up to 1 minute

A bulbous flask lined with lead and sealed with a clay stopper. When it explodes it sounds like a battering ram hitting a drum.

Area thunder burst plus temporary deafness on failed save

A jar of fibrous paste that congeals into root-like tendrils. Handy for trapping small foes or slowing pursuit.

Short-duration restraint or area difficult terrain
MA

Maera Voss

HumanArtificer (Alchemist)Lvl 7

Shop Atmosphere

Maera's Phials and Wares sits on a narrow lane in the market quarter, its window steamed with lingering fumes and hand-painted sigils. Shelves lean with labeled vials, neat rows of corked bottles, and jars of curious ingredients: dried torchbug thoraxes, powdered iron, and a jar of ash marked with a small rune. The counter is scarred from experiments and serves as both sales counter and workshop bench; a small bell rings when the door opens and a trained foxglove plant in the corner tilts toward customers it deems honest. Maera Voss, the proprietor, is sharp-eyed and quick with a wry smile. She is a human artificer-alchemist, level 7, who used to travel with mercenaries and now prefers to trade favors for exotic reagents. She offers modest discounts for trade in reasonable samples, will refuse to sell items that will obviously escalate local violence, and occasionally offers to brew a custom potion given 1 day and a small surcharge. She hums while she works and keeps a ledger with sketches of new formulas; ask about 'the green vial' and she might tell you a story if you buy her a cup of tea.
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