The Blackened Spur

Est. 2026 Human Forge Cleric 6 / Rogue (Assassin) 5

The Blackened Spur

The forge is kept half in shadow by a slate awning; a thin line of ash always runs along the counter from which the shopkeeper polishes weapons. Rurik will only...

RU

Shopkeeper

Rurik Thorne, a Human Forge Cleric 6 / Rogue (Assassin) 5 (Lvl 11)

Keeper's Species

Human

3 Weapons2 Armor5 Misc1 Potions2 Misc1 MiscEst. 8.5k gp

Shop Inventory

(14)
Weapons3

A well-forged steel dagger, balanced and kept razor-sharp. Ideal for throwing or close work; a staple in any assassin's kit.

Common, reliable blade favored by cutpurses and craftsmen

A short, razor-backed sword favored by scouts and assassins who need reach without sacrificing concealability.

Good for skirmishing and stealth engagements

A blackened dagger with a serrated spine. The haft bears a tiny vial-shaped etching that seems to drink light.

Atk Once per day you can coat the blade; target must make Con save or take poison damage and become poisoned for 1 minute
Armor2

Studded leather crafted from treated hides and hammered studs; the smith has lined seams to muffle movement.

AC +12Quietly riveted to reduce noise while moving

A chain shirt of interlocking rings, light enough for a mobile combatant while offering sound construction and protection.

AC +13Reinforced at joints for extra longevity
Miscellaneous5

A neat leather roll containing picks, tiny chisels, a folding mirror and other implements; standard thieves' tools.

Proficiency with these tools grants a +proficiency to lockpicking and trap disarming checks

A small glass vial containing a bitter, bright-clear liquid that steadies the system against toxins.

Grants advantage on saving throws against poison for 1 hour

A compact kit with glass vials, mortar and pestle, fine filters and a ledger for formulas. Kept under lock for obvious reasons.

Used to prepare, detect, and apply poisons; proficiency allows crafting basic poisons

A dark, oily jar of grease made from soot and secret resins. The blackened grease reduces scrape and softens metal noise.

Apply to a melee weapon; for 1 minute after application, when you make a melee attack you gain +5 to any Dexterity (Stealth) check to Hide made immediately after that attack. Single use.

Steel horseshoes with a faint blue filigree; the smith fits them personally to ensure even gait.

When fitted to a mount, increases the mount's walking speed by +10 feet for 24 hours. Usable once per day per set.
Potions1

A stopgap healing brew kept cold in an iron cistern behind the counter; popular with adventurers on the road.

Heal 7 HPConsumable; instant healing when imbibed
Miscellaneous2

A pair of black leather boots rimmed with quicksilver seams. They hum faintly when the wearer clicks the heels together.

When activated, doubles the wearer's walking speed; prevents opportunity-attack advantage; 10 minutes total use per long rest

A dark, hooded cloak with a subtle, shifting pattern; perfect for keeping eyes from settling on you while moving through crowds.

While hood is up, Wisdom (Perception) checks made to see wearer have disadvantage; wearer has advantage on Dexterity (Stealth) checks
Miscellaneous1

A tiny phial of dark-red liquid favored by contract killers; tastes metallic and clings to the tongue.

Target exposed to this ingested toxin must make a Constitution saving throw; on a failed save the target takes 6 () poison damage and is poisoned for 24 hours; on success half damage and not poisoned
RU

Rurik Thorne

HumanForge Cleric 6 / Rogue (Assassin) 5Lvl 11

Shop Atmosphere

The forge is kept half in shadow by a slate awning; a thin line of ash always runs along the counter from which the shopkeeper polishes weapons. Rurik will only accept items for secret work if the buyer leaves a token and a written promise. He hums an old traveler's cadence when he works and sharpens blades to a tone he likes to call 'the whisper'.
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