Shrine of the Salted Palm

Est. 2025 human cleric

Shrine of the Salted Palm

Brother Marcellus tosses a pinch of salt into the air when he counts coin and hums a low sea-chant that seems to make the lanterns gutter toward the door. He of...

BR

Shopkeeper

Brother Marcellus Tidesong, a human cleric (Lvl 2)

Keeper's Species

human

12 Misc2 Potions1 WeaponsEst. 188 gp

Shop Inventory

(15)
Miscellaneous12

A small brass amulet bearing the stylized wave-and-palm sigil of the sea deity. Cleaned and blessed on a weekly schedule.

A leather waterskin, salted and stitched to resist mildew. Refilled at the shrine's cistern for a small fee.

A modest set of fishing tackle blessed with a knot-work charm to bring luck to the catch.

Sturdy hempen rope coiled and tagged with a small shell — sold and occasionally lent to fishermen and sailors.

A well-kept healer's kit kept on the altar for emergencies and given to those in need for a modest donation.

As an action, expend one use to stabilize a creature at 0 HP without a Medicine check.

A flask of consecrated holy water blessed against creatures of unholy origin.

When thrown and shattered on a creature or an area, deals radiant damage to fiends and undead (creatures vulnerable to radiant) and harms such creatures; otherwise harmless.

A small glass vial of bitter-tasting antitoxin kept in the shrine's infirmary chest.

When administered to a poisoned creature, grants advantage on saving throws against poison for 1 hour.

A brass-and-glass hooded lantern the shrine lends to night-watch volunteers and occasionally sells to sailors.

A small flask of oil, suitable for lanterns and torches.

A bundled torch sold at cost; often offered free to pilgrims who can't afford one.

A day ration of dry fish, hard bread, and salted fruit. Simple, filling, shelf-stable.

Tidecaller's Shell: a polished shell carved with runes. The cleric crafts a few and sells them to those who travel sea routes.

Once per long rest, allows the bearer to cast the Shape Water cantrip or to manipulate a small volume of water as the spell would allow. No attunement required.
Potions2

Clear blue vial sealed with wax stamped with a tiny wave. A common potion kept in the shrine's locked alcove.

Heal 7 HPHeals HP when consumed.

Vial of Blessed Brine: a temple-made charm used to steady nerves and limbs against the sea's pull.

When splashed on the target or drank, grants advantage on the next Strength (Athletics) check made to swim or resist being dragged underwater. Must be used within 1 hour of application.
Weapons1

A three-pronged trident favored by coastal watchers. Practical for nets, spearing fish, and as a weapon.

BR

Brother Marcellus Tidesong

humanclericLvl 2

Shop Atmosphere

Brother Marcellus tosses a pinch of salt into the air when he counts coin and hums a low sea-chant that seems to make the lanterns gutter toward the door. He offers 'blessings for safe passage' in exchange for small favors like mending nets, drawing water, or lighting candles for the votive racks.
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