The Gilded Grimoire - AI-generated fantasy Shop

The Gilded Grimoire

Est. 2025 Half-elf Wizard (School of Enchantment)

The Gilded Grimoire

Maerwyn keeps a mischievous homunculus named 'Quibble' that organizes small items and occasionally swaps labels; customers are sometimes offered tea brewed with...

MA

Shopkeeper

Maerwyn Thistlequill, a Half-elf Wizard (School of Enchantment) (Lvl 12)

Keeper's Species

Half-elf

3 Potions9 Misc3 Armor2 WeaponsEst. 326.1k gp

Shop Inventory

(17)
Potions3

A ruby-red vial that restores a substantial amount of health when drunk.

Heal 4 HPHeals HP (standard 5e greater healing).

A silver-blue vial that dulls the mind against intrusion.

For 8 hours: grants immunity to being read telepathically, and if reduced to 0 HP the drinker's soul is preserved within the elixir (per Mind Shielding effects).

A drop of opaque, inky liquid that grants superior dark vision for a short span.

Grants 120 ft. darkvision for 8 hours. If you already have darkvision, range increases by 60 ft for duration.
Miscellaneous9

A straight, black-etched wand that grants a small bonus to spell attack rolls.

Atk Adds +1 to spell attack rolls. Can be used as a spellcasting focus.

A parchment copy of a powerful destructive spell. Requires a Spellcasting check to copy for non-wizards, or use as a single-cast scroll.

Single use. If the scroll's spell is on the user's spell list, it can be cast without a check. Otherwise, an ability check ( + spell level) is required.

A ring set with a small opalescent stone that slowly knits wounds.

Heal 1 HPRegains 1 HP at the start of wearer’s turn if below max HP; regrows lost body parts over weeks.

A plain-looking canvas bag whose interior is much larger than its exterior suggests.

Holds up to 250 lb, 250 cubic feet. If overloaded, ruptures and contents are lost in the Astral plane.

A battered scroll containing a partially preserved wish phrase. Dangerous and unpredictable.

Single-use. Functionally a 5th-to-9th level flexible effect determined by DM; seller warns it may be fragmented—there's a 25% chance the wish is flawed or produces unintended consequences.

A fist-sized smoky quartz used as a focus that slightly enhances spellcasting clarity.

Provides a +1 Circumstance bonus to Concentration checks (DM adjudicated). Used as a spellcasting focus.

A stitched packet containing scrolls inscribed with low-level cantrips (e.g., Light, Mage Hand, Prestidigitation).

Each scroll is single-use. Useful for spellcasters who need a quick cantrip or to teach apprentices.

A mirrored amulet that shimmers and bends hostile magic away from the wearer.

Has a limited ability to reflect spells. When targeted by a spell that requires an attack roll, wearer can use a reaction to impose disadvantage on the attack and has a chance to reflect the spell (DM adjudication based on rarity).

A stitched leather pouch with many compartments; contains common spell components (crystals, chalk, pinch of powdered iron, etc.).

Holds common components, reducing the need to forage or purchase singular components frequently.
Armor3

A finely woven cloak that shimmers slightly when danger approaches.

AC +1Grants bonus to AC and saving throws while worn.

Leather bracers with fine silver filigree that seem to sway out of phase with attacks.

AC +2Grants +2 to AC while the wearer is not wearing armor and not using a shield.

A robe woven from starlight and shadow, resonant with balancing forces for those of neutral alignment.

AC +2Grants AC 15 + Dex (max 2) if not wearing armor, advantage on saving throws against spells, and the wearer adds +2 to spell attack rolls. Grants limited resistance to magical damage types (DM discretion).
Weapons2

A white-wood staff capped with a chunk of blue crystal that radiates cold.

Atk Grants +2 to attack and damage with the staff when used as a quarterstaff. Has 10 charges: can cast Cone of Cold (5 charges), Ice Storm (4), and Wall of Ice (6). Regains charges at dawn.

A slender staff inlaid with a tiny mirror; it hums when creatures nearby feel friendly.

Atk Has 10 charges. You can use an action to expend charges to cast Charm Person (1), Suggestion (2), or Mass Suggestion (6). Regains charges at dawn.
MA

Maerwyn Thistlequill

Half-elfWizard (School of Enchantment)Lvl 12

Shop Atmosphere

Maerwyn keeps a mischievous homunculus named 'Quibble' that organizes small items and occasionally swaps labels; customers are sometimes offered tea brewed with a single pinch of powdered starmoss (calming, minor low-level charm on first sip). Maerwyn insists on brief conversation before transactions — she prices rarer items based on a buyer's story and may offer discounts to those who share interesting tales or assistance with arcane research.
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