The Sigiled Phial — Conservatory of Congealed Aether

Est. 2025 Human (Tiefling-blooded) Wizard (School of Transmutation)

The Sigiled Phial — Conservatory of Congealed Aether

Located within the Sigil Sanctum — a circular chamber lined with sigils that hum faintly at midnight. The owner, Merethyl, keeps an upstairs library of bottled ...

ME

Shopkeeper

Merethyl Quillweave, a Human (Tiefling-blooded) Wizard (School of Transmutation) (Lvl 18)

Keeper's Species

Human (Tiefling-blooded)

14 Potions2 MiscEst. 44.2k gp

Shop Inventory

(16)
Potions14

A warm, ruby liquid that mends fresh wounds and restores vigor when swallowed.

Heal 2 HPHeals hit points (standard Potion of Healing).

A thicker, rose-tinted draught that knits deeper wounds; a favorite among field mages.

Heal 4 HPHeals hit points.

A crystalline vial containing a bright, healing mist distilled through a living rune.

Heal 8 HPHeals hit points.

A rare azure elixir, bottled near the crest of a demiplane’s life-stream. Reserved for dire straits.

Heal 10 HPHeals hit points.

Restores body to robust functioning; cures disease and neutralizes poisons.

Cures disease, removes blinded/poisoned/poison conditions (as the spell Lesser Restoration); restores hit dice worth of vitality on use (flavor).

A fizzing amber potion that fills limbs with kinetic clarity, mimicking the haste spell for a short time.

AC +2When consumed, grants effects similar to the haste spell for 1 minute: +2 AC, advantage on Dexterity saving throws, additional action (single weapon attack only), doubled movement speed. Ends early on downtime or incapacitation.

A translucent, pearlescent fluid that slips the drinker out of the sight of mundane and many arcane senses.

Grants invisibility as the spell for up to 1 hour or until attacking or casting a non-cantrip spell.

A thin blue vapour in a phial; grants temporary insight into a target's surface thoughts.

Allows the imbiber to cast Detect Thoughts (as the spell) for up to 10 minutes. Using Probe (extract deeper memories) risks a psychic backlash (DM discretion).

A wind-tangled phial that makes gravity indifferent to its drinker for a time.

Grants the ability to fly at a speed of 60 feet (as the fly spell) for up to 1 hour.

A chilled, iron-scented draught that hardens the muscles and bone for brutal might.

Sets Strength score to 23 for 1 hour (as the named potion).

A heavy vial that hums with planar weight; when broken it forms a temporary anchor that resists planar travel.

Creates a planar anchor in a 30-foot radius for 10 minutes: creatures within cannot be banished, plane-shifted, or teleported out by normal means (strong magic like Wish may overcome).

A rare, iridescent potion distilled from the slow tides of an old-world chronomancer's pool. Drinking it reduces apparent biological age.

Reduces the drinker's age by years (DM may apply different effects for campaign balance). Carries potential side effects: memory erosion, temporal dissonance (Merethyl warns customers).

A fragile, fog-filled phial that lets the drinker become ethereal for a short passage.

Grants etherealness (as the spell) for up to 10 minutes. High-level planar beings may detect the effect.

A bubbly restorative that halves short-rest recovery time for a single creature for one short rest (4 doses in a small ampoule).

When taken before a short rest, the imbiber regains benefits equal to a short rest of double length (DM adjudication). One dose consumed per rest; 4 uses.
Miscellaneous2

A small bag of silver dust useful for stabilizing perishable reagents or quickly desiccating small wet objects.

Each pinch stabilizes or desiccates as per a lesser mage hand of conservation: preserves a ration, dries 1 cubic foot of material, or stabilizes a single reagent for brewing.

Blown-glass vials lined with minor runes to prevent cross-contamination; corks keyed to Merethyl's sigil.

Runes preserve potency for up to a month longer than ordinary containers; corks can be keyed to a buyer for +5 gp per vial.
ME

Merethyl Quillweave

Human (Tiefling-blooded)Wizard (School of Transmutation)Lvl 18

Shop Atmosphere

Located within the Sigil Sanctum — a circular chamber lined with sigils that hum faintly at midnight. The owner, Merethyl, keeps an upstairs library of bottled memories and requires strangers to leave a 'behavioral sigil' (a temporary glowing mark) while browsing. She offers a free 5-minute consult if a customer explains their intended use — but if a potion is used against a wizard of the Sanctum or within a sanctum ward, Merethyl will report the buyer to the wardens. She sometimes trades rare recipes for stories of planar anomalies or arcane curiosities rather than coin.
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