The Embered Sigil Smithy

Est. 2025 Human (Calishite) Red Wizard of Thay (Wizard/Artificer-flavored smith)

The Embered Sigil Smithy

Vyrethaz insists that metal sings and will hum or tap pieces in the shop to 'tune' them. He signs invoices with a smear of red wax and recites a short Thayan de...

VY

Shopkeeper

Vyrethaz Ilthannar, a Human (Calishite) Red Wizard of Thay (Wizard/Artificer-flavored smith) (Lvl 12)

Keeper's Species

Human (Calishite)

4 Armor3 Weapons8 Misc1 PotionsEst. 10.6k gp

Shop Inventory

(16)
Armor4

Half plate forged with inlaid red-on-red sigils. Worn by initiates of the Red Wizards seeking battlefield resilience with arcane conductors sewn into the plates.

AC +15Once per long rest, the wearer can activate the sigils to gain resistance to fire and a bonus to spell DCs for 1 minute (requires attunement by a spellcaster).

A chain shirt whose links are blackened and filigreed with heat-run patterns. Slightly lighter than half-plate but easier to move in.

AC +13When exposed to nonmagical fire for 1 minute, the shirt stabilizes and reduces incoming fire damage by once per short rest.

A round shield polished to a dull red gloss; defenders sworn to Red Wizard rites favor this when rituals require both defense and focus.

AC +2Provides +1 to AC (counts as a +1 shield). Once per long rest, as a reaction, the bearer can add resistance to fire for 1 minute.

Sturdy greaves/boots reinforced with layered scales; dyed a deep crimson. Grants stability in difficult terrain.

Grants advantage on Strength (Athletics) checks to resist being moved or tripped once per short rest.
Weapons3

A masterfully balanced longsword whose fuller is filled with a glassy red filigree that glows when exposed to heat.

Atk On a hit, deals an extra fire damage. While attuned, can cast the cantrip produce flame (spell attack uses wielder's spell attack if caster).

A heavy warhammer with a heat-treated head that deals extra bludgeoning when heated; popular with mercenaries hired by houses allied to Thay.

Masterwork: grants +1 to attack rolls when the wielder has advantage from being on higher ground or after a Short Rest (flavored as tempering).

A thin dagger whose blade hums faintly with arcane energy. Frequently used by Red Wizard apprentices as a ritual focus and backup weapon.

Can be used as a spellcasting focus. Once per day casts the spell mage hand (arcane hand with invisible red shimmer) with the wielder's spellcasting modifier.
Miscellaneous8

A smith's tool set (tongs) inlaid with tiny red glyphs used to channel minor enchantments during forging.

Grants a bonus to checks to craft or repair metal items and reduces crafting time by 10% for weapons/armor. Can store a single charge of heat (releases as lighting a forge).

A bundle of 20 arrowheads smeared with a slow-burning compound; standard supply for guards and hunters in Thayan outposts.

When used to make ammunition, arrows deal +1 fire damage on hit once (consumed on hit).

A small arcane rivet used to fasten magical components into armor or weapons — useful to crafters and artificers.

When used in crafting, reduces the ID (identification) time by half and adds +1 to the finished item's rarity roll (DM discretion).

A compact brazier in a metal frame. Keeps tools at exact temperatures needed for engraving and delicate runs.

Provides a steady source of heat that functions as a tiny continuous prestidigitation effect for metal. Once per day can cast heat metal (save ).

A small, precise mechanism used to increase crossbow reload speed; a favorite innovation of Vyrethaz.

When installed, reduces a repeating crossbow's reload time by one action (DM permitting).

Basic smithing tools: hammer, tongs, anvil pieces, files. Good for general repairs and making mundane items.

Provides proficiency benefit when making or repairing metal items in nonmagical tasks.

Fuel and a pinch of red oxide used to start and color fires for forging—also used in ritual sigil work.

When used during forging, grants a +1 on one roll to craft a fire-themed item.

Alloy ingots faintly red and warm to the touch. Excellent for weapons intended to interact with fire magic.

When used as crafting material, grants +1 fire damage property to a new weapon (DM adjudicates rarity limits).
Potions1

A vial of warm, cinnamon-scented liquid. Not a healer, but useful in cold climates or to soothe burns.

Grants advantage on saving throws vs. cold for 1 hour and heals temporary hit points.
VY

Vyrethaz Ilthannar

Human (Calishite)Red Wizard of Thay (Wizard/Artificer-flavored smith)Lvl 12

Shop Atmosphere

Vyrethaz insists that metal sings and will hum or tap pieces in the shop to 'tune' them. He signs invoices with a smear of red wax and recites a short Thayan dedication whenever a blade changes ownership; he dislikes barter unless payment includes rare components or arcane knowledge. His shop smells of warm iron, rosewood oil, and a faint sweet smoke.
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