Hearth & Haul General Goods

Est. 2025 Human Commoner

Hearth & Haul General Goods

The shopkeeper insists on writing every sale in a small ledger in triplicate and will barter with a strange riddle before giving any discount.

ME

Shopkeeper

Merric Hobb, a Human Commoner (Lvl 2)

Keeper's Species

Human

5 Weapons4 Armor14 Misc1 PotionsEst. 271 gp

Shop Inventory

(24)
Weapons5

A simple, sharp blade useful for throwing and close work. Common choice for new adventurers and utility tasks.

A balanced blade favored by hunters and town guards alike.

A compact bow for ambushes and light-skirmish combat.

A sturdy light crossbow that deals solid damage for its weight.

A reliable polearm and throwing weapon often used by militia.

Armor4

Soft leather armor that provides basic protection while preserving mobility.

AC +11

Studded leather gives a little more protection while staying light.

AC +12

Chain mail offers substantial protection for guards and front-line fighters.

AC +16

A broad shield of wood and iron, standard for town watchmen.

AC +2
Miscellaneous14

A coil of strong hemp rope, staple of any adventuring pack.

Simple torch stick; cheap and disposable, useful in a pinch.

Used to start fires reliably; a necessity for camps and signal fires.

Dried meats, hard bread and dried fruit that keep an adventurer fed for a day.

A leather waterskin for carrying water on the road.

A packet of spikes used with a hammer for temporary anchors.

A cheap lock suitable for chests and storerooms. Not very secure but keeps honest hands honest.

A sturdy backpack with room for rations, rope and small gear.

A travelers' mess kit with basic utensils and a small frying pan.

A simple pole or staff section useful around camp and on the road.

Cheap metal spikes used to secure rope while climbing.

A small bar of charcoal-based soap favored by hunters and trappers.

When applied, grants advantage on checks to avoid detection by dogs or to pass as a harmless traveller for 1 hour; single use.

A carved token sold by the shop's owner said to bring careful hands and tidy knots.

A slightly better oil than common fare. Lasts longer in lanterns and doesn't smoke as much.

Potions1

A common healing potion. A single sip can close minor wounds and get you back on your feet.

Heal 7 HP
ME

Merric Hobb

HumanCommonerLvl 2

Shop Atmosphere

The shopkeeper insists on writing every sale in a small ledger in triplicate and will barter with a strange riddle before giving any discount.
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