Nackle's Curios and Concoctions

Est. 2026 Rock Gnome Artificer

Nackle's Curios and Concoctions

Every full hour the shop's overhead contraption - a tiny copper windmill and a chorus of gears - performs a short mechanical chirrup and blows a harmless puff o...

GI

Shopkeeper

Gimmrick Nackle, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

5 Potions10 Misc1 MiscEst. 1.3k gp

Shop Inventory

(16)
Potions5

A clear, rosy-hued phial sealed with wax. The familiar, warm scent of basil and honey.

Heal 7 HPCommon potion. Heals hit points when consumed.

A slightly larger vial with a deeper crimson swirl. Kept behind the counter in a velvet-lined box.

Heal 14 HPUncommon potion. Heals hit points when consumed.

A tiny sealed ampoule filled with a clear, chalky liquid. The stopper is corked with blue wax.

If drunk, grants advantage on saving throws against poison for 1 hour.

A tiny pewter flask stamped with a cog-and-leaf motif. The contents smell faintly of ozone and lemon oil.

For 1 hour after consumption you have advantage on checks that use tinker's tools, alchemist's supplies, or similar crafting checks to fashion small mechanical or alchemical devices.

A bottle with a cork of braided leather. The liquid inside is slick and faintly phosphorescent.

When drunk, grants a climbing speed equal to your walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Miscellaneous10

A small glass phial of a biting, greenish liquid. Labels in tiny script warn about stains.

On a direct hit, deals acid damage. DM may rule corrosion against metal or objects.

A squat flask of amber liquid bound with copper wire. It smells faintly of oil and ginger.

Thrown as a splash weapon. On hit the target catches fire, taking fire damage at the start of each of its turns until extinguished.

A fitted leather satchel filled with glassware, labeled vials, and tiny brass instruments. A faint tang of reagents lingers.

Proficiency with these tools enables creation of basic alchemical items and use of alchemical crafting rules.

A plain glass bottle with a cork. Useful for potion sales, reagent storage, or improvised traps.

A polished iron seed the size of a plum, etched with a gnomish sigil and wrapped in protective wax.

Explodes on impact in a 5-foot radius. Creatures in radius make a Dexterity save for half damage. On a failed save creatures are deafened until the end of their next turn.

A brass-stitched cylinder with a pull-tab and a tiny chimney. Gnomish nameplate reads 'H. Fizzlewick - Foglets'.

When activated it emits thick smoke in a 10-foot-radius sphere centered on the device. The cloud heavily obscures and lasts 1 minute or until dispersed by a strong wind.

A squat jar filled with a pale, gummy compound. Labels in a cramped hand claim 'Removes in sunlight and vinegar'.

Applied to a small object, it binds parts together for up to 1 hour. Breaking or prying loose requires a Strength check or a suitable solvent/tool.

A powdery vial labeled 'Quicklime - keep dry'. It hisses if humidity is present.

When thrown, creates a scorching flash of caustic dust. Direct contact deals acid and may corrode fragile materials.

A wrapped bundle of dried petals, salts, and tiny labelled sacks of reagents sold by the ounce.

Sufficient ingredients for a day's worth of basic alchemical crafting or to use as crafting components for potions/antitoxins.

A tiny atomizer that smells faintly of bergamot and clock-oil. A favorite among gnomish pranksters.

When sprayed at a single humanoid within 5 feet the target must succeed on a Wisdom save or suffer disadvantage on its first attack roll or skill check in the next round as it is distracted by the scent.
Miscellaneous1

A charming ceramic jug painted with looping vines and tiny gear motifs. It sloshes even when empty.

When commanded, produces one chosen liquid from its table (water, oil, vinegar, acid, beer, honey, mayonnaise, wine, etc.) up to the item limits; once producing a liquid it cannot change until dawn.
GI

Gimmrick Nackle

Rock GnomeArtificerLvl 6

Shop Atmosphere

Every full hour the shop's overhead contraption - a tiny copper windmill and a chorus of gears - performs a short mechanical chirrup and blows a harmless puff of scented smoke. The proprietor insists the smoke helps set the correct ph balance for potions and will hand you a complimentary sugar-crystallized reagent if you compliment his moustache. The shop has a small pinned blackboard with 'Today's Batches' in looping script and a rotating 'Try Me' shelf where experimental single-dose items are offered at a discount for adventurer feedback.
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