Ironhand Forge & Hearth
Est. 2025 • Human Artisan (Homebrew Smith/NPC)
Ironhand Forge & Hearth
Harrun is almost always wiping soot from his apron with the back of his hand and will try to sell a story along with an item — never pay full price if he calls ...
Shopkeeper
Harrun Ironhand, a Human Artisan (Homebrew Smith/NPC) (Lvl 1)
Keeper's Species
Human
Shop Inventory
(17)A balanced short blade, useful for throwing or close work. Well-polished, with a leather-wrapped hilt.
A nimble one-handed blade favored by scouts and guards. Balanced for both slashing and thrusting.
A versatile martial sword forged with a keen edge. Suitable for soldiers and well-trained adventurers.
A sturdy axe with a haft wrapped for grip. Good as a tool and a weapon.
A basic spear with a hardened tip and ash shaft. Can be thrown or used in formation.
A reliable ranged weapon with a simple lock and a carved stock. Comes with basic maintenance tools.
A seasoned ash staff, balanced and smoothed. Durable enough to double as a walking stick and a weapon.
Soft leather hardened and fitted to the wearer. Common starter armor for new adventurers.
Leather reinforced with metal studs. Offers noticeably better protection without sacrificing mobility.
A round wooden shield bound with iron. Simple and effective at absorbing blows.
A coarse and a fine stone in a leather wrap. Regular sharpening keeps edges true.
Hand-forged iron shoes and basic fitting/service. Harrun can shoe a mount and balance the hoof.
Extra rivets and small reinforcing plates for patching armor or bolstering a shield.
Basic smithing tools in a portable roll: small hammer, punch, cold chisels, files and clamps. Useful outside the forge.
A metal-caged torch with soaked rags that burn longer and brighter than common torches.
A sealed vial of ruddy liquid. Restores a small measure of vitality when consumed.
Harrun will repair or sharpen a mundane weapon or armor to safe working order (minor dents, loose fittings).
Harrun Ironhand
Shop Atmosphere
“Harrun is almost always wiping soot from his apron with the back of his hand and will try to sell a story along with an item — never pay full price if he calls you a "wander-spent" friend. He hums an old hammer-song when working and marks favored customers with a small iron notch on the inside of their weapons (a discreet maker's mark). He refuses to work on items made for known assassins or to reforge obviously cursed items.”
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