Voss & Sons Armory

Est. 2025 Human Fighter

Voss & Sons Armory

Malrik hums old marching tunes while he works and insists customers handle any weapon before buying — "Feel the weight. Trust your hands." He offers a modest di...

MA

Shopkeeper

Malrik Voss, a Human Fighter (Lvl 6)

Keeper's Species

Human

8 Weapons6 Armor7 MiscEst. 948 gp

Shop Inventory

(21)
Weapons8

Well-balanced steel longsword. Reliable and commonly used by adventurers and town guards.

A sturdy yew shortbow, accurate at medium range. Comes with a leather grip and simple string.

A hardy, single-handed axe useful in melee and as a thrown weapon.

Thrown (20/60)

A heavy-headed hammer for crushing armor and bone. Versatile when used with two hands.

A powerful ranged weapon that deals high damage but requires reloading and a sturdy mount/brace.

Loading property, two-handed

A sharp blade useful for close work, thrown attacks, or finishing off an enemy.

Finesse, light, thrown (20/60)

A heavy, blunt weapon favored where edged blades are less effective.

A simple leather sling with 20 rounded bullets included.

Armor6

A flexible shirt of interlocking rings worn under clothing or with a gambeson. Good light protection.

AC +13

Lamellar-like metal scales attached to a leather backing. Effective but a bit noisy.

AC +14Stealth disadvantage

A durable wooden kite shield reinforced with iron rims. Adds reliable protection.

AC +2

Leather armor reinforced with small metal studs. Offers good protection without heavy encumbrance.

AC +12

Padded cloth armor that offers minimal protection but cushions blows and supports heavier armor.

AC +11

A stout helm with reinforced plating that slightly improves survivability against head strikes.

AC +1
Miscellaneous7

A set of files, rivets, leather straps and oil for repairing weapons and armor in the field.

Grants advantage on a single skill check to repair or stabilise armor/weapons when used properly

Metal bolts for crossbows. Bulk pack of 20.

Simple wax-and-rag torches that burn for about an hour each.

Can ignite flammable objects; sheds bright light in 20 ft and dim light for additional 20 ft

A basic herbal poultice applied to wounds. Not magical but accelerates clotting and reduces infection.

Heal 1 HPRestores hit points when applied (non-magical healing).

A small vial of oil used to protect metal surfaces from rust and verdigris.

Applies to a single suit/piece; prevents rust for ~1 month when applied

A leather bracer with a faintly runed brass plate. Grants minor magical aid to aiming and attack focus.

Atk While worn, grants bonus to attack rolls with ranged weapons and simple melee weapons.

Thick leather gloves with metal studs to improve grip and protect the hands.

Grants advantage on checks to maintain grip or on attempts to disarm when worn, at DM discretion
MA

Malrik Voss

HumanFighterLvl 6

Shop Atmosphere

Malrik hums old marching tunes while he works and insists customers handle any weapon before buying — "Feel the weight. Trust your hands." He offers a modest discount (5%–10%) to adventuring parties who bring trade goods (ores, pelts) or consistent patronage, and keeps two small magical items behind the counter that he will only sell for coin and a story of how they were used.
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