Voss & Sons Armory
Est. 2025 • Human Fighter
Voss & Sons Armory
Malrik hums old marching tunes while he works and insists customers handle any weapon before buying — "Feel the weight. Trust your hands." He offers a modest di...
Shopkeeper
Malrik Voss, a Human Fighter (Lvl 6)
Keeper's Species
Human
Shop Inventory
(21)Well-balanced steel longsword. Reliable and commonly used by adventurers and town guards.
A sturdy yew shortbow, accurate at medium range. Comes with a leather grip and simple string.
A hardy, single-handed axe useful in melee and as a thrown weapon.
A heavy-headed hammer for crushing armor and bone. Versatile when used with two hands.
A powerful ranged weapon that deals high damage but requires reloading and a sturdy mount/brace.
A sharp blade useful for close work, thrown attacks, or finishing off an enemy.
A heavy, blunt weapon favored where edged blades are less effective.
A simple leather sling with 20 rounded bullets included.
A flexible shirt of interlocking rings worn under clothing or with a gambeson. Good light protection.
Lamellar-like metal scales attached to a leather backing. Effective but a bit noisy.
A durable wooden kite shield reinforced with iron rims. Adds reliable protection.
Leather armor reinforced with small metal studs. Offers good protection without heavy encumbrance.
Padded cloth armor that offers minimal protection but cushions blows and supports heavier armor.
A stout helm with reinforced plating that slightly improves survivability against head strikes.
A set of files, rivets, leather straps and oil for repairing weapons and armor in the field.
Metal bolts for crossbows. Bulk pack of 20.
Simple wax-and-rag torches that burn for about an hour each.
A basic herbal poultice applied to wounds. Not magical but accelerates clotting and reduces infection.
A small vial of oil used to protect metal surfaces from rust and verdigris.
A leather bracer with a faintly runed brass plate. Grants minor magical aid to aiming and attack focus.
Thick leather gloves with metal studs to improve grip and protect the hands.
Malrik Voss
Shop Atmosphere
“Malrik hums old marching tunes while he works and insists customers handle any weapon before buying — "Feel the weight. Trust your hands." He offers a modest discount (5%–10%) to adventuring parties who bring trade goods (ores, pelts) or consistent patronage, and keeps two small magical items behind the counter that he will only sell for coin and a story of how they were used.”
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