Galdren's Emporium of Arcana

Est. 2025 Human Wizard

Galdren's Emporium of Arcana

The proprietor keeps a battered ledger that occasionally contains cryptic marginalia about previous buyers. He offers a modest discount if customers answer a sh...

GA

Shopkeeper

Galdren Morth, a Human Wizard (Lvl 8)

Keeper's Species

Human

2 Potions11 Misc3 Armor2 WeaponsEst. 15.2k gp

Shop Inventory

(18)
Potions2

A clear glass phial filled with a warm, red liquid. A common and reliable restorative favored by adventurers.

Heal 7 HPHeals HP. Consumable; disappears after use.

A slightly larger vial of reddish-brown liquid. More potent than the common healing draught.

Heal 14 HPHeals HP. Consumable.
Miscellaneous11

A stout, well-stitched leather bag with a faint hum at its seams. Perfect for hauling loot without the bulk.

Extradimensional storage; retrieving an item requires an action. Interacts dangerously with other extradimensional items.

A slim silver ring set with a tiny, pale gem that seems to drink in nearby light.

AC +1 bonus to AC and saving throws while attuned.

A small velvet pouch containing a dust that seems to shimmer even in shade.

Causes invisibility for creatures it affects; duration and exact mechanics per powder type (standard effect lasts up to minutes).

A battered top hat that always seems to sit perfectly on the head, no matter who wears it.

Cast Disguise Self at will without expending a spellslot.

A rolled parchment sealed with red wax and the image of a roaring flame on its face.

Single-use: allows casting of the inscribed 3rd-level spell from the scroll.

A leather pouch divided into small compartments, stocked with chalk, sulfur, incense sticks, and other small reagents.

Holds non-costly spell components and a few herbs; does not replace material components that have GP cost.

A palm-sized clear crystal mounted in a bronze cage with a leather cord.

Functions as a spellcasting focus.

A brass lantern whose glass glows faintly when spoken to. It stores sound in a small inner crystal.

Record and replay ambient sound or speech. Useful for surveillance or recalling incantations.

A fountain quill whose tip never blunts and whose ink always flows smoothly.

Ensures neat, magically legible script and can transcribe spoken words into written text once per day.

A palm-sized runestone etched with a single glowing glyph. Faint warmth when held.

Once per day: target gains a bonus to attack rolls and saving throws for 1 minute.

A flawless small diamond set in a protective leather case; useful for rituals and expensive spells.

Valuable as a spellcasting material for spells that consume gemstones.
Armor3

A finely woven cloak embroidered with tiny runes along the hem. It shifts color subtly with the light.

AC +1 bonus to AC and saving throws while attuned and worn.

Soft leather boots with silver stitching; they feel unusually light when worn.

Advantage on Dexterity (Stealth) checks to move silently.

A pair of slender bracers adorned with interlocking sigils. They hum softly when danger approaches.

AC +2 bonus to AC if wearer is unarmored and not using a shield.
Weapons2

A well-balanced longsword with runes along the fuller that glow faintly when danger nears.

Atk +1 to attack and damage rolls.

A dark wooden wand capped with a brass star; humming faintly with stored force.

Can expend charges to cast magic missile (1st-level for 1 charge; increase slot level per extra charge).
GA

Galdren Morth

HumanWizardLvl 8

Shop Atmosphere

The proprietor keeps a battered ledger that occasionally contains cryptic marginalia about previous buyers. He offers a modest discount if customers answer a short riddle correctly and dislikes haggling over items he considers useful to 'responsible' adventurers.
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