Ironhand Armory

Est. 2025 Human Fighter

Ironhand Armory

The shop smells faintly of hot iron and beeswax. A small bell carved from an old helmet rings when new customers enter. Owner keeps a jar of 'shop credit' coppe...

GA

Shopkeeper

Garrick Ironhand, a Human Fighter (Lvl 4)

Keeper's Species

Human

6 Weapons11 Misc5 Armor1 PotionsEst. 963 gp

Shop Inventory

(23)
Weapons6

Balanced steel longsword with a leather-wrapped grip and a faintly burnished fuller. Reliable for fighters and paladins.

Well-balanced shortsword. Good for close work and light-armored combatants.

Sturdy iron dagger. Nicely sharpened and balanced.

Shortbow carved from yew and reinforced at the tips. Good for hunters and light-footed rangers.

Light crossbow with an iron prod. Slower to fire but hits hard for its class.

Shortsword, etched with a faint runic line. Carefully kept and priced for buyers who can afford a modest enchantment.

Atk Adds +1 to attack and damage rolls.
Miscellaneous11

Arrows (20). Good-quality iron heads and feather fletching; sold in sealed quivers.

Crossbow bolts (20). Hardened tips, balanced shafts.

Backpack suitable for adventuring; compartments for rations, bedroll straps, and a quiver pouch.

Bedroll: warm, not waterproof. Comes rolled with leather straps.

Rations (1 day). Standard preserved provisions fit for an expedition.

Healer's Kit: leather pouch with bandages and splints. Useful to stabilize and tend wounds.

Whetstone. Handy upkeep item for keeping blades serviceable.

Tinderbox. Essential for camp life and quick light sources.

Torch. Cheap and reliable short-term light source.

Sharpening Salve (minor). A small tin of herbal salve and whetstone dust that, when applied to a blade, grants a razor edge for the next strike.

Consumable, common-tier minor enchantment.

Runestone of the Smith. A palm-sized rune-stone used to help maintain metalwork between full repairs.

Once per day small maintenance bonus: reduces downtime repair costs slightly if used by a smith.
Armor5

Round iron-faced shield with the shop's ironhand stamp. Good leather straps and a padded grip.

AC +2

Studded leather armor: hardened studs riveted into tough leather. Popular with scouts and rogues.

AC +12

Scale mail: overlapping metal plates sewn over leather. Good protection for mid-level fighters.

AC +14

Chain mail: interlocked iron rings, oiled and kept free of rust. One of the bulkier armors in the shop.

AC +16

+1 Shield. A reinforced heater shield bearing a discreet sigil; prized by caravan guards.

AC +3Grants a total of +3 to AC while wielded.
Potions1

Potion of Healing. Corked glass phial with a pale red liquid that warms the belly when drunk.

Heal 7 HPCommon magic item. Consumable.
GA

Garrick Ironhand

HumanFighterLvl 4

Shop Atmosphere

The shop smells faintly of hot iron and beeswax. A small bell carved from an old helmet rings when new customers enter. Owner keeps a jar of 'shop credit' copper coins for young apprentices who help with sweeping. He likes to test blades on a wooden target and hum old marching tunes while working.
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