Marchpane's Curious General

Est. 2025 Halfling Artificer

Marchpane's Curious General

The shop smells faintly of lemon and bergamot; Merrin greets customers with a question rather than a hello — answer it and she offers a small discount. Items ar...

ME

Shopkeeper

Merrin Marchpane, a Halfling Artificer (Lvl 4)

Keeper's Species

Halfling

17 Misc2 Weapons2 Armor2 PotionsEst. 524 gp

Shop Inventory

(23)
Miscellaneous17

Stout, rough rope good for climbing or tying. Knots hold well when treated with wax.

Smooth, nearly silent; useful for stealthy climbs and slippery loads.

Slightly dampens noise from knots and movement (advantage on Stealth checks to move rope when set up)

A modest roll of blankets and cloth — clean, warm enough for a chill night.

A day's worth of preserved meats, biscuits and a sugared wafer (Alice-house style).

The sugared wafer gives a cheerful disposition: minor morale (roleplay) effect; no mechanical bonus.

A plain leather waterskin with a tiny painted teacup on the side.

A simple stick with a tarred end. Burns for about an hour.

Can be used to light things on fire; sheds bright light in a 20-ft radius.

Flint, steel and tinder kept in a small tin — makes starting fires easier.

A roomy pack with a dozen little pockets, some of them sewn shut for mysterious reasons.

Several pockets are oddly sized — suitable for storing small trinkets; one pocket keeps paper dry.

A reliable striker and small iron plate; sparks even in damp weather if used properly.

A metal lantern with a hood to direct light — safer and longer-lasting than a torch.

Sheds bright light in a 30-ft radius, dim for an additional 30 ft.

A polished silver watch on a short chain. The hands sometimes tick backward for a breath.

Once per short rest, the holder may add +1 to an initiative roll (before rolling) or add +1 to a single Dexterity check.

A patchwork cloak with an alarming number of pockets. Items placed in pockets seem to nestle comfortably.

Grants extra storage: wearer may store small items up to 20 lb without encumbrance effects; items are retrievable as an action.

A silver brooch carved into a grinning mouth. It sometimes seems to smirk on its own.

Once per day, while worn, grants advantage on a single Deception or Persuasion check (used before roll).

A full deck of well-worn cards; a few have curious drawings and faintly moving eyes.

Some sets can be used for sleight-of-hand tricks; certain decks contain a single 'marked' card that acts as a minor divination clue when handled by a spellcaster (DM discretion).

A delicate teacup with swirling steam painted inside that sometimes actually rises.

When hot liquid is poured in and the cup is sipped, it grants a calming effect: advantage on Wisdom saving throws against fear for the next hour (once per day).

A small set of colorful quills and a bottle of ink with a faint scent of bergamot.

One quill in the set writes backward when asked politely (quirky roleplay effect).

A velvet pouch holding ten glass marbles, each with a tiny swirl like a sleeping moon.

Can be used as improvised ammunition or as components in small lock mechanisms; one marble glows faintly under moonlight.
Weapons2

A sharp, balanced blade with an ivory-painted hilt inlaid with tiny playing-card symbols.

A handy blade with a curved pommel engraved with teacups and a small clinking bell on the grip.

The tiny bell jingles softly when enemies are very near (roleplay/clue use).
Armor2

Soft, quiet leather stitched to allow easy movement; embroidered with a faint pattern of smiling mouths.

AC +11Light and quiet — no Stealth disadvantage.

A round wooden shield painted like a clock face. Provides the usual protection.

AC +2
Potions2

A small glass vial of rose-tinted liquid. Heals wounds when drunk.

Heal 7 HPHeals HP when consumed.

A sugar biscuit stamped with an odd question mark. Tastes of cinnamon and memory.

Heal 3 HPRestores (avg 3) HP and causes a brief, harmless sense of vertigo: -1 to Dexterity (Stealth) checks for 1 minute.
ME

Merrin Marchpane

HalflingArtificerLvl 4

Shop Atmosphere

The shop smells faintly of lemon and bergamot; Merrin greets customers with a question rather than a hello — answer it and she offers a small discount. Items are often wrapped in tea-stained paper. At odd hours a faintly grinning grey cat (never the same size twice) watches from the rafters and sometimes rearranges displays. Merrin insists that coins be placed on the counter and allowed to 'warm' for three heartbeats before she takes them, purely for tradition.
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