Tzzik's Soot & Strange

Est. 2025 Kobold Artificer (tinkerer flavor)

Tzzik's Soot & Strange

Tzzik talks constantly in hisses and little mechanical clucks; he frequently offers a 'trial by soot'—a free polishing and minor rune-scratch for any purchased ...

TZ

Shopkeeper

Tzzik Sprocket-singe, a Kobold Artificer (tinkerer flavor) (Lvl 3)

Keeper's Species

Kobold

4 Weapons2 Armor5 Misc1 Potions1 MiscEst. 624 gp

Shop Inventory

(13)
Weapons4

A short sword hammered thin and light in a kobold-forged style. It favors nimble strikes; the blade shows odd rune-scratches that glitter faintly when blood spills.

Atk Once per day, the wielder can add + to a single damage roll as the blade hums (absorbs small ambient heat).

A handaxe with a vented haft. When thrown and retrieved (fetched by a line), it emits a puff of scented smoke that confuses animals.

If used to attack a non-humanoid beast or giant beast, the target has disadvantage on their next Wisdom (Perception) check (smoke distracts them).

A shortbow made from layered scraps of wood and reinforced with twisted sinew. Lightweight and tuned to quick shots.

When firing into dim or natural low-light, the first arrow each combat gains to hit (kobold cunning in low light).

Thinner, sharper darts balanced for precision. Often coated in mild irritant powders.

Tzzik offers to coat 6 darts with mild irritant (+1 gp) that causes target to have disadvantage on concentration checks for 1 round (nonlethal irritant).
Armor2

Patchwork scale armor assembled from scavenged platelets; surprisingly sturdy. Interior is lined with a strange resin that smells faintly of mushrooms.

AC +14The resin dampens noise—grants advantage on Dexterity (Stealth) checks made to move silently in natural caves (not magically silent).

A round iron shield blackened by Tzzik's forge flames. A tiny rack of tiny spikes (mostly ornamental) runs along the rim.

AC +2Once per short rest, the wielder may slam the shield to unleash a cone of hot soot (5 ft cone): creatures in the cone must succeed on a Dexterity save or be lightly blinded (disadvantage on next attack roll).
Miscellaneous5

A palm-sized lantern containing a chipped glowstone. Produces soft light in a 20-foot radius and dim light for another 20 feet.

Glowstone lasts 24 hours of active use. Tzzik offers a 'recharge' service (5 gp) using powdered phosphor-lichen.

A leather roll containing spikes, tripwires, sticky resin, and a how-to scroll in poor Common and draconic scribbles.

Provides materials to set simple traps: each use crafts a trigger that deals piercing or restrains (DM's discretion); all traps are detectable with a Investigation check.

A curious oddity: a sealed metal flask with vents and a knob. Spritzing from it gives the user foul breath that repels small predators.

Once per day: create an aura (10 ft) that causes beasts of CR 1/4 or lower to avoid entering for 1 minute (Wisdom save to ignore).

A fist-sized rock that stores heat. Warm to the touch and humming faintly. Tzzik claims it was baked under dragon-bones (likely an exaggeration).

Attuned: once per long rest, you can throw it as a ranged spell attack (range 30 ft) dealing fire damage (save for half). It returns to the holder after use.

A small rusty cog embedded with a glittering beetle wing. Sold more for superstition than utility.

If placed on a nonmagical door hinge, it reduces squeak for 24 hours (flavor/useful for stealth).
Potions1

A squat vial of fizzy, amber liquid that hisses when uncorked. Favored by kobold skirmishers who need a quick patch-up.

Heal 2 HPHeals hit points when consumed. Causes a faint orange soot on the lips for 1 hour (cosmetic).
Miscellaneous1

A throw net with small hooks woven into it; intended to snag rather than entangle long-term.

On a hit, the target is restrained until they spend an Action to break free ( Strength) or the net is cut (AC 10, hp 5). Hooks cause piercing if the creature struggles free.
TZ

Tzzik Sprocket-singe

KoboldArtificer (tinkerer flavor)Lvl 3

Shop Atmosphere

Tzzik talks constantly in hisses and little mechanical clucks; he frequently offers a 'trial by soot'—a free polishing and minor rune-scratch for any purchased item. The shop smells of hot iron, smoked beetles, and mushroom resin. Shelves are crowded with tiny helmets, improvised tools, and a territorial kobold terrarium that chirps when customers haggle too hard. Bargaining often involves Tzzik offering a quirky service (repair, recharge, or a free tinker's charm) instead of reducing the coin price.
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