Ironmantle Forge and Armory

Est. 2025 Hill Dwarf Fighter

Ironmantle Forge and Armory

The smith hums old march songs while working and insists customers remove their gloves before handling blades. He stamps a tiny rune on the pommel of any weapon...

BR

Shopkeeper

Bram Ironmantle, a Hill Dwarf Fighter (Lvl 6)

Keeper's Species

Hill Dwarf

9 Weapons5 Armor1 Potions4 MiscEst. 1.8k gp

Shop Inventory

(19)
Weapons9

A balanced shortsword forged for nimble fighters. Simple, reliable, a staple of scouts and rogues.

A well-forged longsword, trimmed and balanced for one-handed combat or two-handed strikes.

A heavy greatsword built for cleaving through armor and shields. Excellent for strength-based fighters.

A simple shortbow carved from seasoned yew. Light, reliable, and easy to string.

A longbow with a stiff draw. Preferred by rangers and trained archers for range and stopping power.

A sturdy light crossbow, good for hunters and guards. Requires bolts and occasional maintenance.

Tempered Edge is a carefully enchanted longsword. It hums faintly when drawn and grants a modest edge in combat.

Atk +1 to attack and damage rolls

A slender throwing knife balanced by fine smithing and a single enchantment that brings it back when called.

Once per short rest, the blade returns to the thrower immediately after hitting or missing

A blunted training sword for sparring. Cheap, hardy, and useful for practice or pacified guards.

Armor5

A standard wooden shield with iron rim. Useful for fighters and guards on the front line.

AC +2

Studded leather with hidden plates sewn beneath the hide. Favored by scouts and rogues.

AC +12

Soft leather armor, cheap and quiet. Good for low-encumbrance builds and beginners.

AC +11

A well-shaped breastplate offering solid protection without bogging down the wearer.

AC +14

A reinforced buckler crafted with thin steel strapping. Lighter than most shields and built by the smith himself.

AC +2Once per long rest, reduce damage from one hit by
Potions1

A small glass phial of red liquid. Heals wounds when drunk. A life-saver in tight fights.

Heal 7 HPConsumed on use
Miscellaneous4

A small vial of oil prepared with grit and tempering salts. Smiths use it for tournaments or one-off advantages.

For 1 hour after application, weapon deals +1 damage to each successful hit

A wrapped bundle of twenty iron-tipped arrows. Standard fare for archers.

A basic whetstone to keep blades keen. Every smith carries a few.

A stout leather quiver with a reinforced mouth and strap for easy shoulder carry.

BR

Bram Ironmantle

Hill DwarfFighterLvl 6

Shop Atmosphere

The smith hums old march songs while working and insists customers remove their gloves before handling blades. He stamps a tiny rune on the pommel of any weapon he sells personally.
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