The Gilded Phial

Est. 2025 Human Artificer

The Gilded Phial

The shop smells of citrus and crushed mint; Marisol greets customers by offering a tiny drop of 'welcome tonic' on the back of the hand. She keeps an old ledger...

MA

Shopkeeper

Marisol Vey, a Human Artificer (Lvl 4)

Keeper's Species

Human

14 Potions3 MiscEst. 2.1k gp

Shop Inventory

(17)
Potions14

A ruby-red vial that mends light wounds when sipped. The city guards keep a supply of these on duty.

Heal 2 HPHeals HP (standard D&D 5e Potion of Healing)

A deep garnet elixir. Heals more severe wounds for small adventuring parties.

Heal 4 HPHeals HP

A swirling violet liquid. Useful for critical hits that leave allies near death.

Heal 8 HPHeals HP

A pale green syrup that lessens the effects of poison for an hour.

Advantage on saving throws against poison for 1 hour (as antitoxin)

A syrup that stiffens muscles and adhesives to hands and feet for a short time.

Gain climbing speed equal to walking speed and advantage on checks to climb for 1 hour

A clear, brisk vial smelling faintly of sea-salt. Grants one person the ability to breathe underwater.

Allows breathing underwater for 1 hour

A shimmering, nearly invisible liquid. Grants brief invisibility to the drinker.

Grants invisibility for up to 1 minute or until the drinker attacks or casts a spell

A bottle that clears certain debilitating conditions—useful after exotic poisons or diseases.

Cures one disease or removes one condition (blinded, deafened, paralyzed, poisoned)

A sticky, dark amber mixture that gives arachnid-like adhesion.

Gain ability to move on vertical surfaces and ceilings for 1 hour

A simple herbal tincture sold in small vials — not as potent as standard potions, but cheap and common.

Heal 1 HPHeals HP; can be used in emergencies

A clear bottle labelled with the chosen damage type. Slightly reduces harm from a particular element.

Grants +1 on saving throws against one chosen damage type for 1 hour

A bright golden potion that sharpens the mind — a modest plus for skill checks.

Gives +1 to Intelligence, Wisdom, or Charisma (player's choice) for 10 minutes; non-magical stimulant

A black, ink-like drop that opens the eye to the night.

Allows normal darkvision out to 60 feet for 2 hours

A wrapped, unlabelled vial sold cheap. Could be a mild tonic or something stranger. Marisol guarantees no lethal effects, but that's about it.

Random effect (DM decides): minor healing, temporary 1-minute buff, brief nausea (disadvantage on checks for 1 round), or neutral flavor
Miscellaneous3

A small vial containing an alchemical compound that bursts into smoke on shattering.

Creates a 10-foot radius heavily obscured cloud for 1 minute when broken

Cheap, multipurpose oil for lamps, small fires, or rudimentary traps.

Can be applied to objects to grant advantage/disadvantage interactions at DM discretion

Simple safe drinking water. A staple in the city and sold by the shop when adventurers ask.

None
MA

Marisol Vey

HumanArtificerLvl 4

Shop Atmosphere

The shop smells of citrus and crushed mint; Marisol greets customers by offering a tiny drop of 'welcome tonic' on the back of the hand. She keeps an old ledger full of trade secrets and a locked drawer labeled 'For City Officials Only.' She rarely sells powerful potions to plainly armed or visibly suspicious buyers and offers a 10% discount to members of the local watch or registered guilds. A blackboard behind the counter lists 'today's distilled curiosities'—short-run experimental brews that change daily.
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