Nettlemere & Co. General Goods - AI-generated fantasy Shop

Nettlemere & Co. General Goods

Est. 2025 Halfling Bard

Nettlemere & Co. General Goods

The owner always brews a pot of spiced tea and offers a cup to customers. A sleepy gray cat - Penny - naps on new shipments. Mira marks favored regulars with a ...

MI

Shopkeeper

Mira Nettlemere, a Halfling Bard (Lvl 3)

Keeper's Species

Halfling

2 Potions14 Misc1 Weapons2 ArmorEst. 261 gp

Shop Inventory

(19)
Potions2

A small glass vial of ruby-red liquid that mends wounds. A staple for low-level adventurers.

Heal 7 HPDrinking or administering a potion takes an action.

A herbal wound salve made from bramble sap and boiled mint. Cheap and reassuring.

Heal 3 HPRestores hit points when applied. Cannot be consumed as a potion.
Miscellaneous14

A practical kit for first aid on the road. Cheap, effective, and frequently used.

As an action, expend one use to stabilize a creature at 0 HP without a Medicine check.

Sturdy rope for climbing, binding, and hauling. A travel essential.

Dry rations: jerky, hardtack, dried fruit and nuts. Keeps the party moving between towns.

Cheap torches for dungeon lighting and signal fires.

A well-sewn waterskin, good for long marches.

A travel-worn bedroll. Keeps you off the damp ground and slightly warmer at night.

A small lantern cradled around a warm ember crystal. No oil needed and pleasant to hold.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet. No fuel required.

Nettlemere's ledger of fair prices. More than bookkeeping - it helps you avoid being fleeced.

Once per day, when consulting the ledger you gain a clear sense of the common market price for basic goods in the nearest settlement (DM provides a reminder or +2 insight about local prices).

A leather quiver sewn with a small trick pocket. A favorite for hunters who hate walking back to town empty-handed.

Once per day the quiver can produce one mundane arrow of common quality if empty.

A small leather pouch of sticky tangle-dust used by trappers. Messy but effective.

Throwing the powder at a creature within 10 feet creates adhesive covering for 1 minute. The target's speed is reduced by 10 ft and must succeed on a Dexterity check at the end of each of its turns to clear the substance.

A clever travel kettle that folds flat and doubles as a cooking/heating container.

When used as a brazier it can warm a 5-foot area for one hour using a single tinder charge.

A cone of calming herbs used by caravans to keep night-watchers alert and comfortable.

When burned before a watch, grants the burners advantage on Wisdom (Perception) checks to notice approaching creatures for the next 8 hours (affects only those who slept near the incense).

A compact sharpening set for adventurers who value their edge.

A well-maintained weapon gains a +1 to attack rolls for one day if the owner spends 10 minutes sharpening it with this set (nonmagical, represents best effort).

A brass trade token given to trusted customers. More sentimental than powerful, but locals recognize it.

When presented at Nettlemere & Co., grants the bearer a modest 5% discount on nonmagical goods once per visit.
Weapons1

A balanced blade favored by scouts and rogues, easy to wield in tight quarters.

Armor2

Light leather armor made of boiled leather and stitched hides. Allows good mobility.

AC +11

A basic wooden shield reinforced with iron. Popular with town guards and traveling sellswords.

AC +2
MI

Mira Nettlemere

HalflingBardLvl 3

Shop Atmosphere

The owner always brews a pot of spiced tea and offers a cup to customers. A sleepy gray cat - Penny - naps on new shipments. Mira marks favored regulars with a tiny stitched leaf on the receipt.
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