Fen's Sundries & Provisions
Est. 2025 • Human Roguish Trader (Rogue 1 / Commoner 1 flavor)
Fen's Sundries & Provisions
Marla hums an old sea shanty while weighing goods. She offers a small discount (5% off) to adventurers who bring a usable monster trophy (teeth, claws, hide) fo...
Shopkeeper
Marla Fen, a Human Roguish Trader (Rogue 1 / Commoner 1 flavor) (Lvl 2)
Keeper's Species
Human
Shop Inventory
(18)Sturdy canvas pack with leather straps and several inner pouches. Good for everyday travel and hauling loot.
Holds about 4 liters; treated to keep water cool and delay spoilage.
Dried meat, hard bread, and preserved fruits. Calorie-dense and long lasting.
Simple wooden torch. Burns for about 1 hour, provides bright light in a 20-ft radius.
Bandages, salves, and splints for stabilizing the wounded and treating minor injuries.
Comfortable enough for poor inns and rough campsites. Keeps you warm in cool weather.
Provides steady light; hood allows you to dim the light to avoid attracting attention.
Good-quality hempen rope with a slightly waxed finish for grip.
A reasonably accurate map of nearby roads, trails, and points of interest; sketches of hazards included.
Useful for prying open doors, chests, and aiding in climbing or leverage.
Essential for starting a fire reliably even in damp conditions.
A small iron padlock with a simple warding mechanism. Durable and picked by amateurs with difficulty.
A common adventurer's blade: light, versatile, and reliable in close combat.
Accurate and reliable at short to medium ranges. Comes with a simple string and a starter set of bolts.
Flexible armor reinforced with small metal studs. Good protection for lightly-armored characters.
A small vial of red liquid that mends wounds when drunk.
A bitter vial that grants advantage on saving throws vs poisons for 1 hour.
A heavy wool cloak treated to shed light rain. Useful for travel and modest protection from cold.
Marla Fen
Shop Atmosphere
“Marla hums an old sea shanty while weighing goods. She offers a small discount (5% off) to adventurers who bring a usable monster trophy (teeth, claws, hide) for trade and is suspicious of bright city coin — pays better in stories and rare oddities than straight gold.”
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