Fen's Sundries & Provisions

Est. 2025 Human Roguish Trader (Rogue 1 / Commoner 1 flavor)

Fen's Sundries & Provisions

Marla hums an old sea shanty while weighing goods. She offers a small discount (5% off) to adventurers who bring a usable monster trophy (teeth, claws, hide) fo...

MA

Shopkeeper

Marla Fen, a Human Roguish Trader (Rogue 1 / Commoner 1 flavor) (Lvl 2)

Keeper's Species

Human

9 Misc3 Misc2 Weapons1 Armor2 Potions1 MiscEst. 215 gp

Shop Inventory

(18)
Miscellaneous9

Sturdy canvas pack with leather straps and several inner pouches. Good for everyday travel and hauling loot.

Holds about 4 liters; treated to keep water cool and delay spoilage.

Dried meat, hard bread, and preserved fruits. Calorie-dense and long lasting.

Simple wooden torch. Burns for about 1 hour, provides bright light in a 20-ft radius.

Provides bright light (20 ft) and dim light for an additional 20 ft while burning.

Bandages, salves, and splints for stabilizing the wounded and treating minor injuries.

Contains 10 uses for stabilizing a creature (Medicine kit rules).

Comfortable enough for poor inns and rough campsites. Keeps you warm in cool weather.

Provides steady light; hood allows you to dim the light to avoid attracting attention.

Bright light 30 ft, dim for another 30 ft; hood dims to a 5-ft radius bright on demand.

Good-quality hempen rope with a slightly waxed finish for grip.

Standard tensile strength for 50 ft hempen rope (holds up to 500 lb).

A reasonably accurate map of nearby roads, trails, and points of interest; sketches of hazards included.

Provides +1 to Survival checks to navigate the immediate region if consulted.
Miscellaneous3

Useful for prying open doors, chests, and aiding in climbing or leverage.

Can be used as an improvised weapon or tool for forced-entry checks.

Essential for starting a fire reliably even in damp conditions.

Reliable ignition: adds +2 to checks to start a fire in bad weather.

A small iron padlock with a simple warding mechanism. Durable and picked by amateurs with difficulty.

Lock DC: 15 to pick with thieves' tools (DM adjudicates).
Weapons2

A common adventurer's blade: light, versatile, and reliable in close combat.

Commonly favored by rogues for lightness; balanced for finesse use.

Accurate and reliable at short to medium ranges. Comes with a simple string and a starter set of bolts.

Reload time as normal; bolts crafted locally (spare bolts: 1 gp each).
Armor1

Flexible armor reinforced with small metal studs. Good protection for lightly-armored characters.

AC +12When worn, provides AC = 12 + Dex modifier (max Dex +5).
Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A bitter vial that grants advantage on saving throws vs poisons for 1 hour.

Grants advantage on Constitution saves against poison for 1 hour.
Miscellaneous1

A heavy wool cloak treated to shed light rain. Useful for travel and modest protection from cold.

Provides advantage on saves vs mild weather effects like wind chill (DM discretion).
MA

Marla Fen

HumanRoguish Trader (Rogue 1 / Commoner 1 flavor)Lvl 2

Shop Atmosphere

Marla hums an old sea shanty while weighing goods. She offers a small discount (5% off) to adventurers who bring a usable monster trophy (teeth, claws, hide) for trade and is suspicious of bright city coin — pays better in stories and rare oddities than straight gold.
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