Ironhand Armaments & Field Repairs

Est. 2025 Dwarf Fighter

Ironhand Armaments & Field Repairs

Marta is blunt, practical, and suspicious of flash—she prefers trades and proof of coin over stories. She offers free sharpening if you buy something over 100 g...

MA

Shopkeeper

Marta Ironhand, a Dwarf Fighter (Lvl 9)

Keeper's Species

Dwarf

4 Weapons4 Armor2 Potions7 MiscEst. 14.5k gp

Shop Inventory

(17)
Weapons4

A well-balanced steel longsword favored by local town guards. Keenly maintained and weighted for thrusting.

None; treated as a high-quality mundane weapon

A sturdy heavy crossbow with a reinforced stock and extra bolts in a canvas tube.

Comes with 10 iron bolts; available coated (poison/acid) on request

A finely balanced glaive bearing a faint runic edge. Magical enhancement grants better strike capability.

Atk This is a +1 magic weapon (uncommon). Runes faintly glow when undead are near.

A favorite among miners and militia — heavy face with a small spike for puncture.

Well-balanced for one- or two-handed use
Armor4

Flexible chain shirt with leather studs for added protection; good for agile fighters.

AC +13No stealth disadvantage

Half plate with extra flange plates over vital areas. Heavy but well-balanced for frontline soldiers.

AC +15Disadvantage on Stealth checks (standard half plate)

A round steel shield with a reinforced rim to bash and parry. Slightly heavier than norm but durable.

AC +2Bashing attacks may be improvised with DM permission

A polished iron shield etched with a warding sigil. Helps deflect hostile magical energies.

AC +2While attuned, grants bonus to AC and grants advantage on saving throws vs. one school of magic (owner chooses during attunement)
Potions2

A small vial of red liquid that mends minor wounds when drunk.

Heal 2 HPRestores hit points (standard Potion of Healing)

A bright vial that knits flesh and bone faster than common remedies.

Heal 3 HPRestores hit points (Potion of Greater Healing)
Miscellaneous7

Quiver of 20 arrows with hardened tips and flame-resistant shafts. Not magical, but higher reliability.

Arrows are fire-seasoned to resist shattering; can be dipped in alchemical coatings

Sturdy leather boots with reinforced soles. The wearer finds it easier to move in them.

Attunement: wearer's speed increases by 10 ft and stepping in medium/long difficult terrain is less hindering

A simple iron ring with a narrow polished band. It hums faintly when danger is near.

Grants bonus to AC and saving throws while worn (rare-ish effect presented at uncommon price due to scarcity)

A fragile clay vial filled with sticky, burning alchemical fluid. Handle with care.

On hit, deals fire damage immediately and fire damage at start of target's next turn if still ablaze

A bag of well-rounded lead bullets for slings. Balanced and cast by Marta's apprentice.

None

A one-use repair scroll that mends dents and tears magically. Handy for battlefield quick fixes.

Repairs up to 10 hp-worth of structural damage to a single non-magical armor per casting

A compact set of hammers, files, rivets, and a small anvil for field repairs and basic customization.

Grants proficiency advantage to repair checks when used by someone proficient with smith's tools
MA

Marta Ironhand

DwarfFighterLvl 9

Shop Atmosphere

Marta is blunt, practical, and suspicious of flash—she prefers trades and proof of coin over stories. She offers free sharpening if you buy something over 100 gp, and she'll barter services (minor repairs, basic enchantment removal) for rare ores, dragonbone fragments, or signed military warrants. Her pet badger, 'Spark', nests under the counter and will steal small shiny things; ask nicely and Marta will fetch them back—for a price.
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