The Whispered Script

Est. 2025 half-elf Wizard (school of lore)

The Whispered Script

Mirelle hums lines of half-remembered incantations under her breath and insists on drawing a tiny protective sigil on any scroll you buy. She keeps a sleeping b...

MI

Shopkeeper

Mirelle Quillhand, a half-elf Wizard (school of lore) (Lvl 5)

Keeper's Species

half-elf

16 Misc4 Misc2 MiscEst. 106k gp

Shop Inventory

(22)
Miscellaneous16

A parchment bearing a neatly penned incantation. Single-use; when read aloud casts Magic Missile at 1st-level.

Always hits (auto-targeted force darts). Consumed on use.

A compact scroll that flares when activated. Grants the Shield spell effect for one round.

AC +5 bonus to AC against triggering attack for 1 round; also blocks Magic Missile if applicable.

A detailed script that lets the reader learn properties of a single magic item or effect.

Functions as the Identify spell. Consumed on use.

A faintly glowing parchment that hums when magic is near. Single-use detection for 10 minutes.

Detects magic within 30 feet for up to 10 minutes.

An explosive-seeming scroll. When used it releases a cone of fire (1st-level).

Damage increases if upcast by a powerful reader? (Inscribed at 1st-level only).

A soothing script that channels healing into a creature you touch.

Heal 1 HPHeals + spellcasting modifier when cast at 1st-level. (DM may adjust healingAmount field numerically; listed here as level indicator.)

A scroll that billows into a low-lying bank of fog when read aloud.

Creates heavily obscured 20-foot-radius sphere for up to 1 hour (concentration).

A crackling page that launches a searing bolt of radiant energy and marks the target.

Target has advantage on the next attack roll made against it before the end of your next turn.

A brittle, feather-scented parchment that slows descent for up to five creatures.

Affects up to five falling creatures; reduces falling damage to 0.

An inked phrase that opens the mind to spoken or written languages for 1 hour.

Understands all spoken/written languages, but does not let you speak them.

A longer, wax-sealed scroll that grants temporary vigor to a willing creature.

Grants advantage on Constitution checks and +2 HP per level (temporary) for 1 hour.

A tightly rolled parchment stamped with muted sigils. Creates a 20-foot-radius sphere of silence.

No sound within the sphere; spells with verbal components can't be cast there (exceptions by DM).

A faintly shimmering script that turns a creature invisible for up to 1 minute (or until it attacks).

Invisibility effect as the spell. Breaks on attacking or casting a spell that affects others.

A small scroll that allows the reader to teleport 30 feet to an unoccupied space they can see.

Bonus-action teleport; ideal for repositioning in combat.

A precise script that can cure one disease or remove one condition (blinded, deafened, paralyzed, stunned).

Cures one condition or disease, as per Lesser Restoration.

A shimmering scroll that makes the reader appear hazy, granting attackers disadvantage.

Gives attackers disadvantage to hit the affected creature for up to 1 minute (concentration).
Miscellaneous4

High-quality vellum for scribing spells. Sold to apprentice wizards and scribes.

A compact kit containing fine inks (arcane-stable), quills, and wax seals designed for scroll production.

A small obsidian wax seal used historically by a cloister of monks. Holds minor planar warding properties.

AC +1When placed on a scroll's seal, it preserves the scroll's charge against humidity; grants +1 to DC for breaking its protective ward.

A single vial of high-quality ink that resists smearing and magical bleed when inscribing scrolls.

Gives +1 to scribing success against environmental hazards (DM adjudicated).
Miscellaneous2

Mirelle will scribe a 1st-level spell into a blank scroll for you (requires providing the spell formula or paying to copy from a spellbook). Time: 1 day.

She sometimes offers discounts for repeat customers or for providing rare inks.

Same as the house service but completed overnight—useful before one-off missions. Higher fee and slightly higher chance of copy errors (small chance DM rolls).

Rush copies have a 5% chance to be flawed (DM decision); flawed scroll may fizzle.
MI

Mirelle Quillhand

half-elfWizard (school of lore)Lvl 5

Shop Atmosphere

Mirelle hums lines of half-remembered incantations under her breath and insists on drawing a tiny protective sigil on any scroll you buy. She keeps a sleeping barn owl named Parch inked with a dusting of gold ink on its feathers; the owl fetches lost pages. Mirelle will barter for interesting lore, particularly about rare spells or forgotten libraries, and gives a modest discount to anyone who brings news of a new spell or unusual magical script.
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