Ironhand Forge

Est. 2025 Dwarf Fighter

Ironhand Forge

The shop always smells faintly of coal and oak sap; Borin whistles an old mining tune when he works and insists on weighing a customer's coin on his own iron sc...

BO

Shopkeeper

Borin Ironhand, a Dwarf Fighter (Lvl 3)

Keeper's Species

Dwarf

6 Weapons7 Misc4 Armor1 PotionsEst. 367 gp

Shop Inventory

(18)
Weapons6

A well-forged steel blade favored by soldiers and adventurers. Balanced for one- or two-handed use.

A short, elegant blade that is easy to handle and favored by scouts and rogues.

A simple, reliable blade useful as both tool and weapon.

A compact long-range bow, good for hunters and lightly armored fighters.

A compact axe with a haft suited to both throwing and close fighting.

A spear useful for both throwing and melee reach. Cheap and easy to maintain.

Miscellaneous7

A standard quiver of iron-headed arrows for bows.

Forged by Borin's own hands for apprentices. Comfortable grip and perfectly tempered head.

Nonmagical. Grants a modest circumstance bonus to smithing/repair checks when used by a character proficient with smith's tools. (Approximate price reflects higher craftsmanship.)

A convenient coal for travelers and late-night smithing that will not spit sparks or go out easily.

Functions as a torch and a tinder source; does not produce large smoke. Single-use (consumed after 24 hours of continuous burn).

Tongs wrapped in faintly warm iron. Borin claims they 'remember the right heat.'

Once per day, produce a controlled flame equivalent to a torch and grant advantage on one smith's tools check during a crafting session when used to heat or hold metal.

Perfectly shaped rivets for armor and plate work. Sold in small sealed boxes.

Used to permanently reinforce or repair metal gear; DM adjudicates exact mechanical effect during downtime repairs.

A whisper-quiet file favored by journeymen who work in close quarters or need discretion.

When used while working metal it reduces noise for up to 8 hours, allowing quieter repairs or illicit late-night work; does not confer mechanical bonuses to attacks.

A practical guide for apprentices that includes Borin's notes on tempering and basic enchantment-safety practices.

When referenced during downtime repairs, reduces the required downtime by a modest amount at the DM's discretion.
Armor4

Treated leather and stitched padding. Cheap, light protection suitable for new adventurers.

AC +11

Studded leather with metal rivets for a little extra protection while remaining mobile.

AC +12

A shirt reinforced with interlocking chain plates. Good protection that still allows some agility.

AC +13

A sturdy round shield of layered wood and iron rim. Standard issue for militia.

AC +2
Potions1

A clear vial of red liquid that glows faintly. The classic basic healing potion.

Heal 7 HPDrink or administer as an action; useful to stabilize and heal downed allies.
BO

Borin Ironhand

DwarfFighterLvl 3

Shop Atmosphere

The shop always smells faintly of coal and oak sap; Borin whistles an old mining tune when he works and insists on weighing a customer's coin on his own iron scales before a sale. He keeps a tiny hammer on a chain around his neck that he taps three times before closing the shop each night.
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