Fenn's Sundries & Provisions

Est. 2025 Human Commoner

Fenn's Sundries & Provisions

Fenn's Sundries smells of drying herbs and beeswax; Marta greets regulars by name and insists on wrapping purchases in brown paper tied with string. She refuses...

MA

Shopkeeper

Marta Fenn, a Human Commoner (Lvl 1)

Keeper's Species

Human

18 Misc4 Weapons2 Armor1 PotionsEst. 147 gp

Shop Inventory

(25)
Miscellaneous18

Sturdy leather backpack with shoulder straps and several pockets—perfect for adventuring basics.

Thick wool bedroll that keeps out damp and offers a better night’s rest than sleeping on the ground.

Rough but reliable rope—useful for climbing, binding, or hauling.

Fine, smooth rope favored by scouts and spies for light weight and quiet use.

Contains flint, steel and tinder—good for starting fires in the wilderness.

Cheap pine torches treated with pitch. Each burns about an hour.

Illumination: Bright 20 ft. / Dim 40 ft.

A tough leather waterskin that holds roughly 4 pints of liquid.

Dried meats, hard biscuits, and a little cheese—keeps a person going for a day.

A metal lantern with a hood and glass panes. Uses oil to burn for hours and can be covered to dim.

Illumination: Bright 30 ft. / Dim 60 ft.

Refined oil used in lamps and lanterns. Burns steadily and cleanly.

May be used as improvised fire source; flammable

Metal striker and flint for reliably producing sparks; lasts a long time.

Bandages, salves and splints for stabilizing the wounded without magic.

Can stabilize a dying creature without a Medicine check

Plain, sturdy clothes suitable for travel or work in town.

Black ink for writing maps, letters, or trade records.

Feather quill suitable for writing; inexpensive but serviceable.

A simple, practical map of local roads, landmarks, and known hazards—handmade by Marta's nephew.

Little kit for clothing repairs — indispensable on long journeys.

A small bag containing buttons, a cheap locket, a brass thimble and a carved bone bead—perfect for bartering or quest clues.

Some pieces have sentimental value; one bone bead bears a worn rune
Weapons4

A simple, balanced knife suitable as a tool or light weapon.

Finesse, light, thrown (20/60)

A short, stout wooden club; cheap but effective in a pinch.

Light

A well-balanced blade favored by many city guards and adventurers.

Finesse

A simple mechanical bow that fires quarrels with steady force. Comes with a small quiver of 20 bolts.

Loading, two-handed
Armor2

Standard round wooden shield with a reinforced boss and leather rim.

AC +2

Common leather harness offering modest protection without restricting movement.

AC +11
Potions1

A small vial containing a red-hued liquid that knits wounds. Rare in small-town stores, but Marta keeps one or two for emergencies.

Heal 2 HPHeals HP when consumed (standard potion of healing)
MA

Marta Fenn

HumanCommonerLvl 1

Shop Atmosphere

Fenn's Sundries smells of drying herbs and beeswax; Marta greets regulars by name and insists on wrapping purchases in brown paper tied with string. She refuses to sell more than one potion of healing to a single customer at a time and gives a free ration to anyone who can tell a particularly entertaining (true) travel story. Her cat, Smudge, sleeps in the till and often 'approves' purchases by stepping on the coins.
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