The Ember & Anvil

Est. 2025 Mountain Dwarf Cleric (Forge Domain)

The Ember & Anvil

Ardun hums forge-hymns and blesses each finished weapon to his patron (Moradin) whether customers ask or not. A soot-black cat named Sinter naps on the warm bel...

AR

Shopkeeper

Ardun Ironvein, a Mountain Dwarf Cleric (Forge Domain) (Lvl 12)

Keeper's Species

Mountain Dwarf

8 Weapons7 Armor9 MiscEst. 10077.6k gp

Shop Inventory

(24)
Weapons8

Well-balanced, hand-forged longsword. Versatile; a common soldier's blade, finished with Ardun's subtle runed tang.

Heavy two-handed blade, balanced for powerful strikes. Ideal for fighters and barbarians.

A sharp, reliable dagger with a fitted grip. Balanced for throwing and close work.

A sturdy warhammer with a shock-diffusing haft — excellent vs. armored foes.

A longsword with a faintly glowing edge. Grants +1 to attack and damage rolls.

Atk Magical weapon: +1 to attack and damage rolls.

A masterwork warhammer hammered with rare iron. Grants +2 to attack and damage rolls.

Atk Very rare magical weapon: +2 to attack and damage.

A blade that can burst into magical flame. Designed and tempered for reliable ignition and heat resistance.

Atk When ignited, the blade deals an extra fire damage on hit (requires command word).

A quiver of 20 arrows, tips soaked in a volatile alchemical compound then forged. On impact they burst into flame.

Each arrow deals an extra fire damage on hit; not magical ammunition but crafted to ignite.
Armor7

Rounded steel shield with leather rim. Standard +2 to AC when used.

AC +2

Full mail of interlocking rings. Heavy armor: AC 16; requires Strength 13; disadvantage on Stealth checks.

AC +16Disadvantage on Stealth; Strength requirement 13

Full plate, expertly forged and fitted. Heavy armor: AC 18; cumbersome but protective.

AC +18Heavy armor; normal Strength requirements apply

A finely balanced breastplate forged from folded steel and tempered in Ardun's forge. Grants +1 to AC (counts as magic armor).

AC +1Counts as magical armor for overcoming resistance and immunity to nonmagical attacks

A rune-etched steel shield subtly warm to the touch. Adds +1 to the shield's normal AC bonus.

AC +3Magical shield; provides total +3 to AC when used (base +2 and +1 enchantment).

A chain shirt forged from mithral — light, flexible, and does not impose disadvantage on Stealth checks.

AC +13Counts as magical; no Strength requirement and no Stealth disadvantage.

Armor plated with adamantine. Devastating blows that would be critical hits become normal hits while worn.

AC +15Critical hits against wearer become normal hits.
Miscellaneous9

Heavy iron gauntlets lined with runed leather. While worn, sets the wearer's Strength to 19.

Sets Strength score to 19 while worn (uncommon item).

A broad leather belt hammered with giant-forged studs. Sets wearer's Strength to 21.

Sets Strength score to 21 while worn (very rare item).

A complete set of blacksmith tools: hammers, tongs, punches, bellows fittings, and a small portable anvil.

Stout iron horseshoes shaped and nailed by Ardun’s apprentice. Balanced for long travel.

A fine-grain whetstone that keeps blades keen. A small, necessary item for any adventurer.

A pair of heavy blacksmith tongs used for handling hot metal; reliable and well-balanced.

Assorted nails, metal plates, and scrap useful for repairs or improvised crafting.

Ardun offers on-site repairs: minor dents and edge maintenance to major reconstruction of broken arms or armor.

Ardun can inscribe protective runes or infuse a modest enchantment given time and proper raw materials. He often requires the item to stay in shop and sometimes a holy/mithral ingredient.

Can add temporary +1 enchantments for a limited period or begin the long ritual to create permanent magic items.
AR

Ardun Ironvein

Mountain DwarfCleric (Forge Domain)Lvl 12

Shop Atmosphere

Ardun hums forge-hymns and blesses each finished weapon to his patron (Moradin) whether customers ask or not. A soot-black cat named Sinter naps on the warm bellows and will judge anyone who asks for a 'bargain' too loudly. The shop's anvil has a small, deep nick shaped like a crescent moon; locals say it marks where Ardun once tempered a dragon scale. Ardun prefers trades of exotic ores or components over coin for very rare work, and will often tack on a 'soul-warmth' fee — a small token or story for his ledger if you want priority service.
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