Vex's Infernal Apothecary

Est. 2025 Tiefling Artificer (Alchemist)

Vex's Infernal Apothecary

The shop smells of brimstone and orange peel. Jars are labeled in a mix of common, infernal script, and pictograms. The shopkeeper hums a quiet lullaby that kee...

IL

Shopkeeper

Ilyana Vex, a Tiefling Artificer (Alchemist) (Lvl 8)

Keeper's Species

Tiefling

13 Misc5 PotionsEst. 2k gp

Shop Inventory

(18)
Miscellaneous13

A worn leather roll containing the tools of the trade. Required to craft potions, tinctures, and alchemical items.

A bitter-smelling tincture that eases the worst of venoms and toxins.

Giving this to a creature grants advantage on saving throws against poison for 1 hour and neutralizes poison currently in the creature if administered within a short period.

A small glass vial sealed with pitch and lacquer. When thrown it bursts into clinging flame.

Thrown alchemical weapon. On a hit it sticks to a target or surface and burns; can ignite flammable objects. Fire damage, may continue to burn briefly.

A cloudy vial filled with a greenish, sizzling liquid that eats at metal and flesh.

On hit deals acid damage and can corrode nonmagical metal over time when repeatedly applied.

A common flask of oil used for lanterns, traps, and improvised incendiaries.

Can be poured on a surface to make it slippery or used to ignite with a flame.

A small silver-stoppered vial that glows faintly with a cold light.

Effective against undead and fiends; can burn such creatures and destroy unholy filth on contact.

A charred reed sealed in wax that, when snapped, fills the area with choking gray smoke.

Creates total concealment in a small area; useful for escapes or cover.

A warm glass bead that glows like an ember but never burns away.

Useful for igniting kindling or for rituals that require constant heat. Does not consume fuel.

A blackened oil mixed with ground bone and silver, made for hunting demons.

The next successful hit against a fiend deals an extra radiant damage. Single use.

A hand-thrown bomb packed with powdered brimstone and quicksilver.

Thrown alchemical explosive. Creates a brief burst of fire that can catch flammable objects.

A vial of blackened salt ground with iron filings and ash, used to fight demonic foes.

When used on a projectile striking a fiend, adds necrotic damage.

A bundle of clean vials for adventuring and potion carrying.

A small kit of basics for bottling and labeling concoctions.

Potions5

A corked vial of shimmering red liquid. Common and reliable for treating wounds.

Heal 7 HPWhen drunk, restores hit points equal to the potion's dice.

A thicker ruby elixir held in a glass phial etched with a sun motif.

Heal 14 HPSingle-use. Heals more than a common potion.

A heavy crystal phial filled with a deep, pulsing crimson that warms your hand.

Heal 28 HPSingle-use. Best reserved for life-or-death situations.

A paste of ash, sugar, and rare herbs used to close wounds and ease demon burns.

Heal 12 HPWhen applied, restores 12 hit points and grants 3 temporary hit points for 1 hour. Single use.

A bitter, silver-flecked draught brewed to guard the mind from demonic whispers.

Grants advantage on saving throws against fiendish influence and possession for 1 hour. Also grants a one-time bonus to saves vs charm effects from fiends.
IL

Ilyana Vex

TieflingArtificer (Alchemist)Lvl 8

Shop Atmosphere

The shop smells of brimstone and orange peel. Jars are labeled in a mix of common, infernal script, and pictograms. The shopkeeper hums a quiet lullaby that keeps shadows at bay. If a customer mentions a demon by name, the owner eyes them and will either offer a rare discount or refuse service, depending on the name and tone. Purchase amounts over 300 gp require the buyer to sign a tiny contract in a ledger bound with blackened leather.
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