The Rusted Hook

Est. 2025 Human Artificer (Battle Smith background: shipwright/blacksmith)

The Rusted Hook

The Rusted Hook smells of iron and salt; Marla keeps an old, surgically-adjusted bosun's bell behind the counter which she rings whenever she finishes a piece. ...

MA

Shopkeeper

Marla 'Ironhook' Voss, a Human Artificer (Battle Smith background: shipwright/blacksmith) (Lvl 7)

Keeper's Species

Human

3 Weapons1 Misc1 Misc2 Armor2 Misc1 Misc1 Misc1 MiscEst. 4.7k gp

Shop Inventory

(12)
Weapons3

A neatly balanced cutlass tempered in seawater and hammer-blows sung to old wrecking songs. A faint salt tang lingers on the blade.

Atk Counts as a magic weapon for overcoming resistances; once per long rest you can call up a spray of briny mist as a bonus action — next hit deals an extra cold damage and creatures within 5 ft must succeed on a Strength save or be pushed 5 ft.

A heavy-headed axe favored for cutting ropes and close-quarters boarding actions. Sharpened and weighted by a specialist smith.

Treated as a masterwork weapon: +1 to attack rolls for purposes of flavor only (no magical bonuses). In practice, grants +1 to attack rolls at DM discretion in improvised boarding checks.

A thin, curved blade favored by island corsairs; lighter than most cutlasses, designed for fast slashes and parries.

Miscellaneous1

A black-iron prosthetic hand shaped into a sturdy grappling hook, fitted to lock and rotate with the wearer's forearm. Designed to replace a lost hand or be worn over an intact one for utility.

Functions as a grappling hook that can be fired/released on a cable (range 30/60). Once per short rest, can be used to automatically secure a hold to a ship's rigging or a natural anchor ( Athletics check advantage). Can hold up to 300 lb when latched.
Miscellaneous1

A brass-lined powderhorn engraved with a soaring albatross. Rains a steady, small spark of luck over the shot.

Once per short rest, the next ranged weapon attack made by the user gains +1 to attack and ignores half cover. The horn holds 10 charges of mundane use (powder storage).
Armor2

A breastplate hammered under lightning-struck anvils on the island's northern bluffs. Sea-honed and etched with tide marks.

AC +1Counts as a +1 armor (grants +1 to AC beyond the base armor). Once per long rest, wearer can ignore difficult terrain caused by water and gain advantage on checks to stay upright in stormy seas for 1 minute.

Salt-weathered studded leather trimmed with brass bits. Light and flexible for deck fighting.

Miscellaneous2

A compact iron reel with 50 ft of braided, tarred cord and a swiveling snap hook.

When used for climbing, gives advantage on checks to secure a line (DM may rule).

A long, brass spyglass treated to resist salt spray; comes with a leather slip and a tiny focusing wheel.

Grants advantage on Wisdom (Perception) checks made to spot distant ships or hazards when used for at least 1 minute.
Miscellaneous1

Small sealed charges that scatter iron slugs when fired from a blunderbuss or small swivel cannon. Marked and capped for safe carriage.

Each charge functions as improvised ammunition dealing piercing in a 10-foot cone (DM discretion). Dangerous to handle; requires a Tinker or proficiency check to craft safely.
Miscellaneous1

A roll of waxed twine, hardened needle, small blade, and a booklet of knot diagrams (harbor-approved).

Grants advantage on checks to tie or untie complex knots or lashings (e.g., securing sails, trawls, or prisoners).
Miscellaneous1

A foul-smelling poultice sealed in a stoppered vial. Not a true potion, but effective after work on decks and ropes.

Heal 2 HPHeals 2 HP when applied; if applied to a wound during a short rest, the recipient gains +1 hit die recovery (DM adjudicated). Tastes terrible; causes disadvantage on Charisma checks for 10 minutes if swallowed.
MA

Marla 'Ironhook' Voss

HumanArtificer (Battle Smith background: shipwright/blacksmith)Lvl 7

Shop Atmosphere

The Rusted Hook smells of iron and salt; Marla keeps an old, surgically-adjusted bosun's bell behind the counter which she rings whenever she finishes a piece. She will haggle in fanfare — telling a seafaring tale before offering a discount — and insists customers trade a small island trinket (a coin, a feather, a shell) if they cannot pay full price. Marla is fiercely superstitious: she won't work on anything soaked in the blood of a kraken (or at least claims she won't), and every blade sold is struck once with a hammer dipped in 'luck-salt' (a blend of crushed shells and iron filings). She offers free fitting and one tune-up within a month; repairs are priced at 1 gp per hour of smithing + material cost.
Visual sheet

Turn The Rusted Hook into a sheet

A high-res, share-ready sheet you can post or print.