Ironmantle Forge & Armories

Est. 2025 Human Fighter

Ironmantle Forge & Armories

Harrick hums the kingdom's marching tune while he works and insists on bargaining in stories as well as coin—if a customer tells a good tale he might shave 1–2 ...

HA

Shopkeeper

Harrick Ironmantle, a Human Fighter (Lvl 2)

Keeper's Species

Human

6 Weapons4 Armor10 MiscEst. 451 gp

Shop Inventory

(20)
Weapons6

A simple, stout dagger with a well-fitted leather grip. Good for basic defense and utility.

Balanced short sword, suitable for a new recruit or adventurer. Reliable and easy to repair.

A kingdom-forged longsword, well balanced and serviceable for a soldier. Polished but practical.

A throw-ready handaxe with a haft wrapped in leather. Useful in camp chores and combat.

Throwable (range 20/60)

Short, broad-bladed sword favored by river patrols. Not pristine but perfectly serviceable.

A long ash-shafted pike with a forged steel head. Sturdy and produced in the kingdom's standard manner.

Reach 10 ft
Armor4

A round shield reinforced with iron rims and a central boss. Offers decent protection for the price.

AC +2

Leather armor with metal studs, favored by militia and scouts. Flexible and provides reasonable protection.

AC +12

A lightweight chain shirt that offers good protection without the bulk of a full hauberk.

AC +13

Secondhand half-plate, dents and scrapes along the skirt but still serviceable for a determined hireling.

AC +15
Miscellaneous10

A well-balanced hammer used for metalwork; doubles as a blunt improvised weapon in a pinch.

Can be used to attempt simple repairs with proficiency

A set of tongs, chisels, files, punches, and a small whetstone. Useful for making and repairing metal items.

Provides advantage on checks to repair metal gear when used by a proficient character

Small iron spikes that can maim passing creatures. Good for guarding a door or slowing pursuers.

Negates non-flying creature movement across the area

A hinged glass lantern with a reflector — more focused light for night watch or smithing detail work.

Bright light in a 60-foot cone, dim for an additional 60 feet

Lamp oil used for lanterns and small torches; also useful to keep metal from rusting temporarily.

Harrick will sharpen and clean a single-bladed weapon, restoring its edge and removing surface rust.

Grants a +1 temporary attack bonus on next combat if Harrick insists on testing it in the yard

Stout horseshoes designed to hold on rough roads and rocky passes—favored by cavalry and merchants.

Extends hoof life and reduces chance of lost horseshoes

A small box with flint and steel — essential for starting fires (forges included).

A reinforced iron patch and rivets to mend small breaches in metal armor. Best for temporary fixes.

Applied by Harrick or a skilled armorer; restores small amount of functionality

A plain iron band—more sentimental than valuable. Common as a placeholder for lost heirlooms.

HA

Harrick Ironmantle

HumanFighterLvl 2

Shop Atmosphere

Harrick hums the kingdom's marching tune while he works and insists on bargaining in stories as well as coin—if a customer tells a good tale he might shave 1–2 gp off a purchase or offer free basic repairs. He always keeps a battered wooden tankard on the forge ledge and avoids working on items tied to outlawed houses.
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