The Brass Anvil and Aetherworks - AI-generated fantasy Shop

The Brass Anvil and Aetherworks

Est. 2026 Human Artificer

The Brass Anvil and Aetherworks

The shop smells of hot oil and ozone. A tinny clockwork bird perches near the counter and mimics customers' words in a nervous staccato. The proprietor keeps a ...

GI

Shopkeeper

Gideon Cogwright, a Human Artificer (Lvl 7)

Keeper's Species

Human

15 Misc1 Weapons1 ArmorEst. 1.8k gp

Shop Inventory

(17)
Miscellaneous15

A complete artisan's kit for building and tuning clockwork devices and small automata. Standard issue for any tinkerer or artificer.

A kit for mixing acids, solvents and volatile compounds used in the shop's steam grenades and tinctures.

Tools for forging and repairing metal goods, ideal for armorers and smith-artificers.

A leather satchel filled with bandages, salves and clamps used to stabilize and treat injuries.

Sturdy hempen rope, common length used for climbing, tying and lashing.

A hooded lantern with a fine adjustable lens to focus light and limit glare.

A glass flask of lamp oil, common household fuel and crafting reagent.

A solid iron crowbar for prying doors, chests, and heavy machinery panels.

A well-organized pouch for holding common spell components and tiny clockwork foci.

Goggles with prismatic lenses and tiny whirring coils that let the wearer peer into low light and see aetheric residues.

When activated (1 minute preparation), grants darkvision 60 feet for 1 hour once per day and advantage on Investigation checks to detect arcane or mechanical traps and constructs for that hour.

Leather boots fitted with pneumatic bellows that hiss softly when stepping, engineered to boost leaps and absorb falls.

Once per long rest the wearer may activate the bellows to gain enhanced leaps: jump distance and height are doubled and the wearer gains a +10 ft bonus to jump height for up to 10 minutes or until deactivated.

A palm-sized clockwork servitor with a single glowing lens and spindly brass limbs. It performs simple tasks and aids in combat support.

Has 3 charges. As a bonus action the servitor can grant the Help action for one ally to give advantage on the next attack against a target for up to 1 minute. Each Help consumes 1 charge.

A small glass flask packed with volatile powders and a pressure burst. When triggered it releases a gout of steam and flame.

Explodes in a 5-foot radius of steam and flame. Targets in the area must make a Dexterity save; on a failed save they take full damage and catch light flammable objects, on a success half damage.

A brass wristband with exposed coils that snap with a crackle of electricity when triggered.

Once per short rest the wearer can make a melee touch attack that delivers a lightning discharge. On hit, the discharge deals lightning damage and the target cannot take reactions until the end of its next turn.

A hand-held brass injector with a glass ampoule of viscous tonic; used by field medics and artificer surgeons.

Heal 8 HPDelivers a restorative dose equivalent to hit points when injected. Single use; alcohol and sterilization recommended.
Weapons1

A compact clockwork repeater pistol that fires brass bolts with pneumatic force. It clicks and breathes steam when wound.

Once per short rest the user may overcharge a bolt; if the attack hits it deals an extra thunder damage and the target is pushed 5 feet. After overcharge the mechanism needs 1 minute to cool before it can be used again.
Armor1

A small gyro-driven clamp that stabilizes and disperses force across a shield's face.

AC +1Once per short rest when the bearer raises the shield they may activate the gyro to grant bonus to AC for up to 1 minute.
GI

Gideon Cogwright

HumanArtificerLvl 7

Shop Atmosphere

The shop smells of hot oil and ozone. A tinny clockwork bird perches near the counter and mimics customers' words in a nervous staccato. The proprietor keeps a meticulous ledger of each device's serial sigil and insists customers sign a 'no liability for spontaneous combustion' waiver when buying volatile items.
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