The Midnight Reliquary

Est. 2025 Human Warlock

The Midnight Reliquary

The shop plays a slow violin tune at odd hours and always has a kettle on the back burner simmering black tea. The proprietor insists customers leave a scrap of...

AD

Shopkeeper

Adalinde Mora, a Human Warlock (Lvl 12)

Keeper's Species

Human

3 Weapons9 Misc1 Armor3 PotionsEst. 140.6k gp

Shop Inventory

(16)
Weapons3

The Sunsword's hilt, polished but warm, thrums with a trapped, sorrowful intelligence. The blade that forms is pure light and burns the shadows as a true dawn. The hilt is sentient and seeks Strahd's destruction.

Atk While attuned the weapon functions as a Sun Blade: +2 to attack and damage, deals radiant damage, + radiant vs undead; emits sunlight (bright light 15 ft, dim 15 ft); finesse property while blade exists. Sentient; aims to oppose Strahd.

A polished hilt that conjures a blade of living light. Its luminous edge makes undead flinch like children from dawn.

Atk Blade of pure radiance; counts as sunlight; +2 to attack and damage; extra radiant to undead; blade has finesse property

A polished black wand inlaid with a single silver feather. It hums with the certainty of a blown cartridge and never misses its mark.

Cast Magic Missile using charges (1 charge for 1st-level casting, multiple charges for higher-level slots).
Miscellaneous9

A platinum amulet shaped like a small sun with a smoky crystal at its heart. Its feathers of raven-etched silver hum faintly. The symbol repels vampires and can flare with true sunlight.

Hold Vampires (1 charge): Wisdom save or be paralyzed 1 minute; Turn Undead improvement (3 charges); Sunlight (5 charges): bright sunlight 30 ft radius for 10 minutes.

A heavy iron ring with a faintly carved raven. It settles on your finger like a promise of protection.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A brittle scrap of vellum sealed under wax and black ribbon. The ink glitters faintly like the inside of a raven's wing.

Spell effect depends on the spell written. Spell scroll is read and cast once; caster must have appropriate spellcasting ability or check to use.

A corked crystal phial labeled with a small carved cross. Drops of it steam like breath on cold stone when uncorked.

On a hit, deals radiant damage to undead or fiends and can harm fiends; smokes and hisses when it hits unholy flesh.

A service the shop offers: silvering a blade so it gleams with a pale, cold edge. Effective against lycanthropes and certain cursed beasts.

Counts as silvered for overcoming damage immunities/vulnerabilities that require silvered weapons.

A flat black coin with the image of a raven in flight. Hold it to your ear and you hear distant wings.

Once per day as a bonus action, send a whispered message audible only to one creature you can see within 120 feet; the message sounds like a raven's hush.

A vial of bitter, tangy paste labeled 'wolfsbane and rue' in a handwriting that trembles. Smells like iron and ash.

Applies a bitter salve that imposes disadvantage on a vampire's bite attack against the treated target for 1 hour, or grants +2 to saves vs charm for the next hour when dabbed behind the ear.

A black lantern whose wick burns a cold, silver light. When its light pushes through the mists the fog part as if bowing.

When lit and a charge spent, the Mist Lantern banishes local fog and mist in a 20 ft radius for 10 minutes and reveals illusions/hidden doors in the area (advantage on Perception checks to find concealed entrances while active).

A dust-dark leather book stitched with raven-quill thread. Its margins hold notes in a hand you half-remember seeing in a fog-bound chapel.

Provides advantage on History or Religion checks related to Barovia and Strahd; contains one minor ritual that can remove a single hex (useable once).
Armor1

A dark cloak embroidered with tiny silver ravens. It smells faintly of cold rain and rosemary.

AC +1Grants +1 to AC and +1 to saving throws while worn (cloak drapes with a cold, starless sheen).
Potions3

A stitched vial of ruby liquid that warms the chest and stitches together ragged flesh and spirit.

Heal 7 HPRestores hit points when consumed; cured by drinking.

A thicker, brighter draught brewed with rue and moonlit water. Heals deeper wounds and frayed endurance.

Heal 12 HPRestores HP when consumed.

A crystalline phial sealed with wax and a raven-feather tag. Its warmth sings of second chances.

Heal 32 HPRestores HP when consumed.
AD

Adalinde Mora

HumanWarlockLvl 12

Shop Atmosphere

The shop plays a slow violin tune at odd hours and always has a kettle on the back burner simmering black tea. The proprietor insists customers leave a scrap of written regret when they buy a major item and will offer a warm, oddly comforting stare that lasts an uncomfortable beat longer than polite.
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