The Smoldering Vault

Est. 2025 Lizardfolk Rogue (Scout archetype)

The Smoldering Vault

The shop occupies a soot-blackened basement beneath a burned-out tenement. A single crooked stair leads down; the doorway is hidden behind a pile of ash and swe...

SS

Shopkeeper

Sszhen 'Three-Scales', a Lizardfolk Rogue (Scout archetype) (Lvl 6)

Keeper's Species

Lizardfolk

2 Weapons9 Misc2 Armor2 PotionsEst. 1.3k gp

Shop Inventory

(15)
Weapons2

A fine-crafted shortblade with a blackened fuller that drinks light. Favored by courtyard cutpurses for quiet strikes.

Atk Once per long rest, a successful attack grants + sneak damage if the target is unseen or has an ally adjacent.

A metal pry bar that collapses into a short rod for concealment; spring-lock hinges require small maintenance.

Useful as improvised weapon; collapses to hide in a sleeve (Dex check to conceal quickly).
Miscellaneous9

A scuffed pair of soft leather boots lined with bits of soot; when worn they mute footsteps.

Grants advantage on Dexterity (Stealth) checks to move silently. Once per short rest, wearer can cast Pass Without Trace (self only). Attunement required.

Set of lockpicks, small mirrors, slim jim, and tension tools. Sszhen's kit includes a few secret files and a whetstone.

Grants +2 to Dexterity checks made to pick locks or disable simple traps when used by a trained character. One kit per customer unless buying extras.

A small glass phial with a gray stonecap; when crushed it produces a cloud of choking, gray smoke.

On break: creates a 10-foot-radius heavily obscured cloud centered on the point of shattering. Lasts 1 minute or until dispersed by wind. Single use.

A compact set of glass vials, grinders, and scales with charcoal stains and dried reagents. Contains one dose of basic contact poison.

Allows production of up to three doses of common poisons over a week with proper ingredients; includes one dose of 'drowsing sap' (save Con or be poisoned and fall unconscious for rounds).

Small folding brass scales used to weigh gems, powders, and coin. Sszhen's set has a secret weight decoder.

Grants a +2 to checks to appraise or detect counterfeit coin/gems when used.

Small kit for sharpening and blackening gear — included with many purchases for free if bargaining goes well.

Minor: sharpened weapons gain no mechanical bonus but are less likely to break; soot can be used to blacken faces for disguise.

A stained scrap of parchment showing a sheltered, seldom-guarded path from the burned quarter to the river docks.

When used, grants advantage on the first Stealth check to travel that route within 24 hours. Only one copy in stock.

A small cloth sack with random odds: nails, a rusted coin, a pressed flower, a glass bead that glows faintly once a month.

Mostly flavour; 10% chance one item is worth 25 gp or is a minor curiosity (DM discretion).

A dull bronze coin stamped with three scaled marks. Grants limited access to guild safehouses or a night's lodging within the network — usually traded for favors.

Holders can spend the coin to gain shelter, a contact, or a minor favor once (DM decides exact benefit). Sszhen often requires a deed in return.
Armor2

A charcoal cloak with a faint ash-smell; it blends into shadowed corners.

AC +1While hood is up and stationary in dim light or darkness, gain +2 to Stealth checks and creatures have disadvantage to spot you. Attunement required.

A patched but sturdy jerkin made from lizard-hide; treated to resist rot and soot.

AC +2Counts as studded leather for purposes of stealth (no disadvantage on Stealth checks in urban rubble).
Potions2

A clear, sweet-smelling vial that mends flesh.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A bitter, greenish vial that eases the effects of common venoms.

Gives advantage on saving throws against poison for 1 hour.
SS

Sszhen 'Three-Scales'

LizardfolkRogue (Scout archetype)Lvl 6

Shop Atmosphere

The shop occupies a soot-blackened basement beneath a burned-out tenement. A single crooked stair leads down; the doorway is hidden behind a pile of ash and sweet-smelling stew barrels. The air smells of smoke and river-muck. Candlelight and an ever-present shallow basin of water for Sszhen's forked tongue to taste the room set the mood. Sszhen speaks in clipped, low hisses, revealing a fondness for cold-blooded metaphors and an odd habit of tasting coins before answering a price. He expects barter and favors more often than coin; patrons who show signs of charity or law-keeping are refused service for anything beyond mundane goods. The tavern side sells a single house brew, 'Ash-ale' (2 sp a tankard), and offers quiet rooms for those carrying a guild token. If the party is level 5, Sszhen will trade info or minor magic items for a demonstrated favor: stealing one particular ledger from a local merchant, or returning a burnt pendant to a nearby swamp-hag — tasks he deems appropriate for their capabilities.
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