The Smoldering Vault
Est. 2025 • Lizardfolk Rogue (Scout archetype)
The Smoldering Vault
The shop occupies a soot-blackened basement beneath a burned-out tenement. A single crooked stair leads down; the doorway is hidden behind a pile of ash and swe...
Shopkeeper
Sszhen 'Three-Scales', a Lizardfolk Rogue (Scout archetype) (Lvl 6)
Keeper's Species
Lizardfolk
Shop Inventory
(15)A fine-crafted shortblade with a blackened fuller that drinks light. Favored by courtyard cutpurses for quiet strikes.
A metal pry bar that collapses into a short rod for concealment; spring-lock hinges require small maintenance.
A scuffed pair of soft leather boots lined with bits of soot; when worn they mute footsteps.
Set of lockpicks, small mirrors, slim jim, and tension tools. Sszhen's kit includes a few secret files and a whetstone.
A small glass phial with a gray stonecap; when crushed it produces a cloud of choking, gray smoke.
A compact set of glass vials, grinders, and scales with charcoal stains and dried reagents. Contains one dose of basic contact poison.
Small folding brass scales used to weigh gems, powders, and coin. Sszhen's set has a secret weight decoder.
Small kit for sharpening and blackening gear — included with many purchases for free if bargaining goes well.
A stained scrap of parchment showing a sheltered, seldom-guarded path from the burned quarter to the river docks.
A small cloth sack with random odds: nails, a rusted coin, a pressed flower, a glass bead that glows faintly once a month.
A dull bronze coin stamped with three scaled marks. Grants limited access to guild safehouses or a night's lodging within the network — usually traded for favors.
A charcoal cloak with a faint ash-smell; it blends into shadowed corners.
A patched but sturdy jerkin made from lizard-hide; treated to resist rot and soot.
A clear, sweet-smelling vial that mends flesh.
A bitter, greenish vial that eases the effects of common venoms.
Sszhen 'Three-Scales'
Shop Atmosphere
“The shop occupies a soot-blackened basement beneath a burned-out tenement. A single crooked stair leads down; the doorway is hidden behind a pile of ash and sweet-smelling stew barrels. The air smells of smoke and river-muck. Candlelight and an ever-present shallow basin of water for Sszhen's forked tongue to taste the room set the mood. Sszhen speaks in clipped, low hisses, revealing a fondness for cold-blooded metaphors and an odd habit of tasting coins before answering a price. He expects barter and favors more often than coin; patrons who show signs of charity or law-keeping are refused service for anything beyond mundane goods. The tavern side sells a single house brew, 'Ash-ale' (2 sp a tankard), and offers quiet rooms for those carrying a guild token. If the party is level 5, Sszhen will trade info or minor magic items for a demonstrated favor: stealing one particular ledger from a local merchant, or returning a burnt pendant to a nearby swamp-hag — tasks he deems appropriate for their capabilities.”
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