Alderleaf General Goods

Est. 2025 Human Bard

Alderleaf General Goods

Shopkeeper sings softly while sorting stock and keeps a ledger filled with doodles of far-off places. She never sells at sunset unless pressed, claiming 'odd de...

MA

Shopkeeper

Maris Alderleaf, a Human Bard (Lvl 5)

Keeper's Species

Human

4 Weapons2 Armor1 Potions14 MiscEst. 864 gp

Shop Inventory

(21)
Weapons4

Simple, well-balanced blade favored by scouts and townsfolk. Reliable and easy to repair.

A standard steel longsword. Solid craftsmanship suitable for a seasoned adventurer.

A shortbow made of yew and sinew. Good range for hunting and light combat.

A finely balanced sword with a single rune on the pommel. Slightly magical and prized by apprentices.

Atk Weapon is +1 to attack and damage rolls
Armor2

Studded leather offers mobility and decent protection. Popular choice for rogues and rangers.

AC +12

A round wooden shield with metal rim. Light enough to carry all day.

Grants +2 AC when used (standard shield effect). Non-magical shield construction, leather-covered boss, steel rim is slightly dented but solid.
Potions1

A glass vial of ruby liquid. The most common curative potion found in settlements.

Heal 7 HPRestores hit points when consumed
Miscellaneous14

A leather roll with picks, pliers, files, and a small mirror. Worn but serviceable.

Strong hemp rope, tarred for better grip. Useful for climbing, hauling, and traps.

A small iron striker and a chunk of flint. Reliable for making fire in most conditions.

A lantern whose hood focuses light and protects the flame from drafts.

A basic quiver of arrows suitable for bows sold here.

A simple roll-up bedroll. Not luxurious but keeps you off the ground.

A treated waterskin that keeps water from going stale for several days.

A day's worth of travel food. Hearty and compact.

A small iron stick packed with alchemical tinder. Throw to produce a burst of flame.

Ignites on impact; small burst of flame suitable for lighting or startling foes

A sturdy grappling hook with a ring for attaching rope. Useful for scaling walls.

Everything you need to secure a line or rappel from a cliff face.

A small piece of faintly glimmering chalk handy for scouts and mages marking wards.

Marks vanish after 24 hours or when washed

A plain traveling ring rumored to steady the hand and calm the mind of its wearer.

Minor, single-use daily boon; works on skill checks only

A lockable chest for valuables. The lock is standard and can be forced or picked by a determined thief.

MA

Maris Alderleaf

HumanBardLvl 5

Shop Atmosphere

Shopkeeper sings softly while sorting stock and keeps a ledger filled with doodles of far-off places. She never sells at sunset unless pressed, claiming 'odd deals are best struck in the day'. Regular customers leave a small carved token in a jar by the counter for a discount on odd days.
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