The Umbral Vial

Est. 2025 Duergar Alchemist (artificer-flavored background)

The Umbral Vial

Vorruk insists on dealing in coin and favors over credit; he marks expensive bottles with a tiny rune that hums when liars handle them. He speaks in a low, grav...

VO

Shopkeeper

Vorruk Blackvein, a Duergar Alchemist (artificer-flavored background) (Lvl 8)

Keeper's Species

Duergar

11 Potions4 MiscEst. 66.2k gp

Shop Inventory

(15)
Potions11

A clear, slightly viscous liquid that mends flesh when drunk.

Heal 2 HPHeals hit points when consumed (standard Potion of Healing effect).

A darker glass vial filled with deep-red liquid that knit deeper wounds.

Heal 8 HPHeals hit points when consumed (standard Greater Healing).

A thick, near-black elixir that hums faintly when uncorked.

Heal 25 HPHeals hit points when consumed (standard Superior Healing).

A bottle of absolute black, like a pool of shadow captured in glass.

Heal 50 HPHeals hit points when consumed (standard Supreme Healing).

A smoky vial that, when consumed, sharpens sight into dim and no light.

Grants darkvision out to 60 ft. (or extends/duplicates existing darkvision) for 8 hours.

A vial containing ink-black liquid that smells faintly of old footsteps and stone.

Once consumed, you can cast Misty Step as a bonus action (self only) and you gain 1 round of invisibility after teleporting (ends early if you attack). Recharge: single use.

A heavy black phial that absorbs light around it; opens with a sigh like wind through a tunnel.

AC +1When poured over the user, it grants invisibility for up to 1 minute (ends early on attack or spell). While invisible this way, the user also gains +1 to AC as shadows cling to form. Creature must finish a short rest to remove lingering shadow residue.

A wispy, smoke-thin potion that seems insubstantial to the touch.

Functions as Etherealness (transport you to the Border Ethereal) for up to 1 hour. Shadow-tincture variant gives a 10% chance per hour to attract a minor shadow wraith—Vorruk warns customers and offers wards for an extra fee.

A neat corked phial of faintly shimmering purple-black fluid, meant for swift retreats.

Grants advantage on Dexterity (Stealth) checks for 1 hour and once during that hour allows a bonus-action teleport up to 15 ft. to an unoccupied space in dim light or darkness.

A faint violet tincture that cuts through toxins that rely on shadow-forces.

Grants advantage on saving throws against poisons and neutralizes non-magical poisons applied within the last minute. Also gives resistance to necrotic damage for 10 minutes.

A black-bitter draught that lets the drinker briefly understand and converse in languages of shadow and the Underdark.

For 1 hour, the drinker understands and can speak Common plus one Underdark language (Deep Speech or Undercommon) and can communicate simple concepts to shadow creatures; they gain advantage on Charisma checks with such creatures for the duration.
Miscellaneous4

A viscous oil that, when spread, creates a patch of supernatural gloom.

When applied to a 5-foot square and ignited with shadow-fuel (no normal flame needed), it creates an area of magical darkness matching the Darkness spell for up to 10 minutes. The oil is single use.

A small phial containing condensed umbral matter used in potion-crafting and enchantments.

Used as a component for many shadow-affecting potions and spells; grants +2 to DC or potency checks when used by a skilled crafter.

Black ink that refuses to reflect light—used for maps that vanish under normal illumination.

Writing made with this ink is invisible in bright light and only reveals itself in dim light or darkness. Useful for secret messages.

Small glass phial treated to keep contents flavorful and stable.

VO

Vorruk Blackvein

DuergarAlchemist (artificer-flavored background)Lvl 8

Shop Atmosphere

Vorruk insists on dealing in coin and favors over credit; he marks expensive bottles with a tiny rune that hums when liars handle them. He speaks in a low, gravelly voice and hates sudden bright lights in his shop—lamps are kept dim and all trade is done at a low counter. He will not sell certain items (Umbral Veil, Etherealness) to obviously chaotic or evil characters unless a secure deposit or compelling reason is given. He offers a free single-use inhaler of 'shade-balm' (soothes coughing from subterranean dust) to newcomers, but he'll take a mischievous price in the form of a small task if the customer asks for discounts.
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