Seraphine's Arcane Emporium

Est. 2025 Half-Elf Wizard

Seraphine's Arcane Emporium

Seraphine has a habit of absentmindedly speaking in minor magical tongues when excited, and her cat, Nimbus, is a small air elemental familiar who occasionally ...

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Shopkeeper

Seraphine Quill, a Half-Elf Wizard (Lvl 7)

Keeper's Species

Half-Elf

2 Potions1 Weapons8 Misc1 ArmorEst. 3k gp

Shop Inventory

(12)
Potions2

A small vial filled with a glowing red liquid that heals minor wounds when consumed.

Heal 10 HPRestores HP upon drinking.

A cloudy swirl of liquid that renders the drinker lightly invisible for a short duration.

Grants invisibility for 1 minute or until the user attacks or casts a spell.
Weapons1

A slender wooden wand, carved with arcane runes, capable of firing magic missiles that never miss.

Can cast Magic Missile spell (3 darts) 7 times per day.
Miscellaneous8

A small leather-bound tome containing several basic cantrips useful for novice wizards.

Grants the owner three minor cantrips (e.g., Light, Mage Hand, Minor Illusion).

A rolled parchment inscribed with a spell to sense magic nearby for up to 10 minutes.

Single-use; casts Detect Magic spell.

A clear, palm-sized crystal sphere used for scrying and sight beyond sight.

Allows user to cast the Clairvoyance spell once per day.

A finely wrought silver amulet that grants a small boost to the wearer’s defense.

AC +1Grants bonus to AC and saving throws.

A small pouch containing fine silver dust that turns the user invisible for up to 2 minutes.

Grants invisibility as per the Invisibility spell, concentration not required, duration 2 minutes or until attacking.

A small token in the shape of a feather; when activated, it anchors an object or vessel in place magically.

Prevents movement of the anchored object as per its description.

A well-made leather pouch stocked with common spell components for most basic spells.

A wax candle that burns with a faint blue flame, providing protection from undead while it lasts.

While lit, all allies within 10 feet have advantage on saving throws against fear and necrotic effects.
Armor1

A simple but well-crafted robe that offers minor protection and enhances concentration.

AC +11 bonus to spell save DCs, advantage on concentration checks.
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Seraphine Quill

Half-ElfWizardLvl 7

Shop Atmosphere

Seraphine has a habit of absentmindedly speaking in minor magical tongues when excited, and her cat, Nimbus, is a small air elemental familiar who occasionally floats over customers to greet them with a gentle breeze.
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