Vale Botanics - AI-generated fantasy Shop

Vale Botanics

Est. 2026 Half-elf Herbalist and Healer

Vale Botanics

The stall smells of warm honey and damp earth. Tamsin constantly hums an old river tune and will insist you take a sample if you admire any jar. She writes smal...

ME

Shopkeeper

Merrin Vale, a Half-elf Herbalist and Healer

Keeper's Species

Half-elf

3 Potions12 MiscEst. 420 gp

Shop Inventory

(15)
Potions3

A small tear-shaped vial of glowing, rose-tinged liquid. Common and widely used for field healing.

Heal 7 HPRestores hit points when consumed.

A squat glass phial corked with beeswax, the liquid inside shimmers like sun on water. Less common than the basic potion but prized on dangerous roads.

Heal 14 HPRestores hit points when consumed.

A warm, plant-scented poultice the size of a hand. Designed for field use when a full potion is unavailable.

Heal 6 HPHeals HP when applied. Neutralizes mild toxins; not effective against powerful venoms.
Miscellaneous12

A bitter-smelling vial of pale liquid, kept under cork and wax. Useful for travelers into marshes or places with poisonous fauna.

Drinker gains advantage on saving throws against poison for 1 hour.

A well-worn kit with dried herbs tucked into its seams. Tamsin patches up more than scrapes with this.

Spend one use to stabilize a creature at 0 HP without a Wisdom (Medicine) check.

A wooden box with pestle and glass tubes. Essential for anyone who works with plants.

Proficiency allows crafting basic potions and identifying herbal reagents.

Small glass vials with cork stoppers. Tamsin sells them in handfuls.

A small ceramic flask filled with clear blessed water. Kept behind the counter for hunters of things that crawl out of old graves.

When thrown at a fiend or undead and shattered on them, it deals radiant damage.

A small tin of sticky, amber-colored balm made from bramble sap. Hunters use it before a hunt.

On the next successful melee attack the weapon deals an extra piercing damage from barbed sap.

Strips of scented petals bundled around a stick. Crosswell fishermen like these on foggy mornings.

Creates a pale smoke for 1 minute. Creatures within the smoke gain advantage on Wisdom (Perception) checks that rely on scent; allies find it soothing and gain advantage on saving throws against being frightened while they breathe it for 10 minutes.

A green salve that smells faintly of citrus and iron. Made from moonwort and bilewort; used by trappers in the marshes.

If applied within 1 minute of being poisoned by a natural toxin, it immediately ends that poison's initial effect and halves ongoing poison damage or duration.

A spool of dark green thread sold with a small needle. Tamsin keeps a handful of these for urgent repairs.

Heal 2 HPWhen used to stitch a wound, grants temporary hit points to the patient; stitches last 24 hours.

A small jar of translucent petals pickled in honey and spice. Crosswell children trade these as sweets.

Heal 1 HPEating a preserved petal restores 1 HP and calms a jittery stomach.

A fist-sized bundle of dried herbs for everyday use in kitchens and camps.

Used as tinder, basic tea, or sewn into bedding as a mild insect repellent.

A coarse, amber tea brewed from valeroot and nightrose. Patrons sit at Tamsin's stall to drink and gossip.

A calming brew that grants advantage on a single Wisdom (Insight) or Charisma (Persuasion) check when sipped calmly before the check; one use per cup.
ME

Merrin Vale

Half-elfHerbalist and HealerLvl ?

Shop Atmosphere

The stall smells of warm honey and damp earth. Tamsin constantly hums an old river tune and will insist you take a sample if you admire any jar. She writes small sketches of plants in the margins of receipts and keeps a battered brass bell to call stray animals away from her shelves.
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