The Nightbind Emporium

Est. 2026 Tiefling Wizard

The Nightbind Emporium

The shop is a long, narrow room behind a false apothecary at the edge of the scholar's quarter. Shelves tilt like ribs and lanterns burn cold blue. Everything o...

XA

Shopkeeper

Xalindra Marris, a Tiefling Wizard (Lvl 12)

Keeper's Species

Tiefling

1 Misc7 Misc1 Misc1 Armor1 Potions1 MiscEst. 31.3k gp

Shop Inventory

(12)
Miscellaneous1

A crooked staff of bone topped by a cracked skull with Acererak's rune. Warm to the touch in a way that feels like a heartbeat, it hums faintly with trapped memories. Terrifying power and an intelligence trapped inside.

Atk Functions as a +3 quarterstaff; deals an extra 10 necrotic damage () on hit. Invoke Curse: expend 1 charge to curse a target (Con save or be unable to regain hit points and vulnerable to necrotic until Greater Restoration or Remove Curse). The staff's imprisoned archmage may attempt to possess the wielder ( Charisma save).
Miscellaneous7

A heavy leather-bound codex stained with old iron-colored ink. The pages seem to shift their text when you glance away, and the margins hold drawings that feel watched.

Grants access to foul rituals and one powerful daily ability while attuned. The book corrupts the reader, fostering malign suggestions and long-term changes to personality or alignment unless actively resisted or cleansed.

A polished agate with a faint inner glow. The shopkeeper advertises it as a 'lucky charm' for travelers and exam-bound apprentices.

Illusory beneficial aura: grants the appearance and superficial properties of a Stone of Good Luck while imposing -2 to ability checks and saving throws until revealed and removed.

A stout leather sack with an inner lining that seems to breathe. Its mouth is ringed with tiny teeth tattooed in silver thread.

Acts as a Bag of Devouring: can destroy or send items to other planes and may pull living creatures into its maw. Dangerous to casual use; useful for permanently disposing of cursed or tainted goods if you dare.

A foot-long shard of vein-veined obsidian that hums with a deep, seismic note. Its edge is cold and oddly comfortable in the palm.

Atk Provides minor spellcasting enhancement and unnatural strength at the cost of unpredictable misfortunes when you fail dramatically.

A hair-thin silver circlet set with three pinprick blue glass lenses. It sits balanced on the head like a crown reserved for sages.

Atk Simple, reliable magical aid to a spellcaster's precision and lore, at the cost of gradual memory erosion and obsessive attachment.

A palm mirror framed in tarnished mithral; reflections in it sometimes delay by a heartbeat from reality.

A powerful utility for battlefield control and creative casting, offset by a creeping spectral tether that can turn a bad day fatal.

A soot-smudged spellbook whose margins shimmer with tiny, emberlike runes. The smell of burnt sugar clings to its pages.

One free Fireball-like effect per long rest makes it attractive to an evoker, but the chance of random redirection or psychic backlash makes it hazardous in tight formations.
Miscellaneous1

A blackened rod capped by a human skull. Holding it leaves a taste of iron on the tongue and a chill under the skin.

Atk AC +3Has 7 charges used to cast potent necromancy spells. Plants wither and vermin thrive in its presence. The wand will attempt to further Orcus's aims and is dangerous to possess long-term.
Armor1

A pair of ink-dark robes embroidered with tiny sigils that crawl like silver ivy when glanced at. They fit as if woven to your form.

AC +1Useful robes for study and exploration, but the persistent whisper-magic threatens concentration at critical moments.
Potions1

A swirling opalescent liquid in a cork-stopped phial, the fluid inside appears to rearrange its colors when you blink.

Quick slot recovery at cost: immediate reuse available, but risks corrupting a learned spell in the short term and binds the consumer briefly.
Miscellaneous1

A long obsidian quill with a nib like a razor and an inkpot that refuses to run dry. The handwriting it leaves is eerily precise.

Saves a wizard weeks of work when copying spells but introduces crippling nightly obsession until cleansed.
XA

Xalindra Marris

TieflingWizardLvl 12

Shop Atmosphere

The shop is a long, narrow room behind a false apothecary at the edge of the scholar's quarter. Shelves tilt like ribs and lanterns burn cold blue. Everything on display is immaculate: polished, wrapped, and described in confident, neat ink. The air smells of singed parchment and old incense. Xalindra Marris, a level 12 tiefling wizard with an ink-stained thumb and a laugh like a page turning, runs the place. She speaks softly and precisely, keeps a ledger of each item's first owner, and will trade for coin, services, or dangerous curiosities. She smiles readily when customers handle the wares but refuses to answer why every item is bound with a tiny iron sigil—only that 'utility has a price.' Small details: mirrors in the back occasionally show you remembering a different childhood; the shopcat is a spectral thing that purrs songs in forgotten languages; a chalkboard by the door lists 'Return quests accepted. Remove Curse: long rest, or by request (price varies).' Everything looks useful; everything is careful to hide a sting.
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