Sootspring's Bottles & Bloom

Est. 2025 half-elf artificer (apprentice alchemist)

Sootspring's Bottles & Bloom

Maribel hums tunelessly when mixing potions and will trade a 'Home Brew' sample for a short story. She refuses to sell mind-altering brews to anyone who cannot ...

MA

Shopkeeper

Maribel Sootspring, a half-elf artificer (apprentice alchemist) (Lvl 1)

Keeper's Species

half-elf

8 Potions4 MiscEst. 710 gp

Shop Inventory

(12)
Potions8

A small glass vial filled with a warm, rosy liquid. Heals light wounds when drunk.

Heal 7 HPRestores hit points when consumed (standard D&D 5e common healing potion).

A deeper crimson potion in a sturdier crystal phial. Heals more severe injuries.

Heal 20 HPRestores hit points when consumed.

A bitter, chalky tincture that helps neutralize toxins. Applied orally.

Gives advantage on saving throws against poison for 1 hour (as per standard antitoxin).

Tastes of pine sap and grit. Grants temporary climbing ability.

Grants a climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A clear, cold draught that smells faintly of salt. Allows a drinker to breathe underwater for a time.

Grants the ability to breathe underwater for 1 hour.

A bright amber elixir that sharpens the mind and banishes drowsiness for a few hours.

Grants advantage on Wisdom (Perception) checks for 1 hour, and prevents forced sleep effects for 1 hour. Not a substitute for long rests.

A tiny, minty vial that calms stomachs and neutralizes mild food-borne toxins.

Cures mild nausea, grants advantage on Constitution saving throws against spoiled food for 1 hour.

A pale blue vial labeled in Maribel's cramped handwriting: 'USE CARE.' Causes drowsiness if misused.

When thrown and broken, releases a cloud granting targets within 5 ft. a Constitution save or fall asleep for 1 minute (wakes on damage). If drunk, grants disadvantage on Dexterity checks and saves for 1 hour.
Miscellaneous4

Sharp-smelling acid used for cleaning tools and minor alchemical work. Not a weapon when sold here.

Useful for removing rust, dissolving glue, and certain crafting steps. Not intended for combat.

A leather pouch filled with bandages, salves, and splints. Useful for battlefield first aid.

Contains 10 uses; each use stabilizes a creature without a Wisdom (Medicine) check and restores HP once per short rest (per PHB rules for Healer's Kit usage).

Small screw-top vials for carrying potions or samples.

A kit of flasks, reagents, a small mortar and pestle, and heating tools; needed for brewing basic potions and crafting.

Required for crafting potions and basic alchemical items (tool proficiency applies).
MA

Maribel Sootspring

half-elfartificer (apprentice alchemist)Lvl 1

Shop Atmosphere

Maribel hums tunelessly when mixing potions and will trade a 'Home Brew' sample for a short story. She refuses to sell mind-altering brews to anyone who cannot explain a plausible lawful use. The shop smells of citrus, camphor, and warm sugar; a tiny mechanical hummingbird made from brass and a thistle seed keeps watch on the counter.
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