Marla's Stall - AI-generated fantasy Shop

Marla's Stall

Est. 2026 Human Merchant and Guild Organizer

Marla's Stall

Marla hums tunelessly while she works and insists all customers take a free sugar beet from her jar. She sharpens coins to prove they are "real enough," keeps a...

MA

Shopkeeper

Marla Quick, a Human Merchant and Guild Organizer (Lvl 5)

Keeper's Species

Human

3 Potions17 Misc1 Weapons1 ArmorEst. 1.4k gp

Shop Inventory

(22)
Potions3

A small glass vial of red liquid sealed with wax. Standard restorative for bruises and cuts.

Heal 7 HPConsumable; single use.

A larger, warmer vial that seethes faintly when held. Good for tougher wounds.

Heal 14 HPConsumable; single use.

Bottle of antitoxin. Tastes bitter but can save lives.

Grants a temporary bonus against poison effects when administered quickly.
Miscellaneous17

Sturdy pack used by travelers to carry gear.

A warm but plain bedroll for sleeping on the road.

Dried meats, hard biscuits, and a small wedge of cheese packed for travel.

Coiled rope useful for climbing, tying, or dragging.

Iron hook for grappling or anchoring a rope.

A simple claw hammer used by travelers and smiths alike.

Small iron pitons pack of 10.

Iron manacles with a simple lock and key.

A craftsman's set for opening locks and disassembling simple devices.

Grants proficiency with thieves' tools to those trained in them.

A healer's kit with 10 uses of basic medical supplies.

Used to stabilize the wounded and to tend injuries between rests.

A hooded lantern that gives steady light and can be extinguished without blowing it out.

Alchemist's Fire, small clay flask filled with a sticky, burning compound.

Ignites on impact; useful for starting fires or as an improvised weapon.

A clear glass vial of lamp oil.

A forged toll pass Marla can stamp and age to look official. Useful for avoiding small-town fees or smoothing travel.

Grants the bearer plausible forged proof of payment for a local toll. May get you through sleepy gatekeepers at a cheap rate; illegal if used for real forgery.

A small jar of glowbeetles kept by Marla as a novelty and nightlight.

Provides dim light while opened; lasts several nights if fed sugar.

A pouch filled with common spell components and reagents for low-level rituals.

Marla's forged stall pass — a cheap token that gets you small clerical favors between friendly vendors.

Accepted by a few friendly stalls and ferrymen who trust Marla's mark.
Weapons1

A well-balanced shortsword with a faintly etched rune along the blade that grants a minor enchantment.

Atk +1 to attack and damage; unobtrusive +1 enchantment suitable for a level 5 party.
Armor1

A plain-looking cloak threaded with faint silver filigree.

AC +1+1 to saving throws and AC while worn.
MA

Marla Quick

HumanMerchant and Guild OrganizerLvl 5

Shop Atmosphere

Marla hums tunelessly while she works and insists all customers take a free sugar beet from her jar. She sharpens coins to prove they are "real enough," keeps a ledger full of doodles and road warnings, and will haggle harder for stories than for gold.
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