Nahla's Sundrenched Phials
Est. 2025 • human alchemist (artificer-leaning)
Nahla's Sundrenched Phials
Nahla hums an old caravan chant while working; she offers a free sample lozenge and a sun-ward blessing to anyone who can correctly identify the sound of three ...
Shopkeeper
Nahla al-Sahir, a human alchemist (artificer-leaning) (Lvl 6)
Keeper's Species
human
Shop Inventory
(18)A clear, rosy vial that mends minor wounds. A staple for travelers crossing the dunes.
A viscous amber liquid brewed from desert aloe and night-blooming cactus resin. For more severe wounds.
A deep crimson draught extracted from the bloodroot of the oasis reed. For near-fatal injuries.
A blue-green elixir used to ease the effects of poisons, diseases, and some debilitating conditions.
A warm, cumin-scented vial that surrounds the drinker in a thin film of cooling light.
Clear as desert air but cool to the touch; grants the ability to breathe underwater for a short time — handy for oasis dives and underground cistern searches.
A gritty, lemon-scented shot that eases exhaustion from heat and travel.
A pale, shimmering fluid. Grants true invisibility for a time — prized by scouts and tomb raiders.
A thick, ochre tonic brewed from sunvine and ironroot. Temporarily hardens the drinker's skin against slashing and piercing.
A bitter, greenish fluid distilled from reed-mallow and vipercap. Counters common desert venoms if administered promptly.
A syrupy drink made from ivylike dunevine that lets you walk vertical sand-cliffs and ruin walls.
A minty draught that wards off drowsiness caused by heat and exhaustion for a few hours.
A small leaden phial of glittering dust made from crushed mirage-silica. Creates a brief visual distortion.
A small lozenge made from desert lime and chalk to calm upset stomachs caused by strange caravan food.
Small phial of crystal water pulled from a protected oasis spring. Refreshing and pure.
Cloth impregnated with healing salve — useful for minor cuts and blisters caused by sand and heat.
Two doses of ink that shimmer and can be used to scribe temporary runes or decoys on surfaces.
An empty glass vial treated to keep contents cool through heat of the day; includes a sunstone stopper.
Nahla al-Sahir
Shop Atmosphere
“Nahla hums an old caravan chant while working; she offers a free sample lozenge and a sun-ward blessing to anyone who can correctly identify the sound of three different desert birds. She refuses to sell invisibility potions to obviously pickpocket-prone customers and will insist on a proper ID (a stamped trade bead or letters of introduction). The shop smells faintly of citrus and crushed herbs, and every shelf is dusted with a thin line of desert sand kept for 'proper flavoring.'”
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