The Iron Reserve

Est. 2026 Mountain Dwarf Fighter

The Iron Reserve

Thrum spits on the floor whenever someone asks for a discount on anything except the Bag of Holding. He refuses to show the Gilded Paragon Plate to anyone who h...

TH

Shopkeeper

Thrum Old Iron Silverbeard, a Mountain Dwarf Fighter (Lvl 15)

Keeper's Species

Mountain Dwarf

10 Armor16 Weapons74 MiscEst. 8.4k gp

Shop Inventory

(100)
Armor10

Exquisite full plate armor etched with gold leaf and reinforced with adamantine flakes. It shines like a mirror.

AC +18Immune to critical hits (Adamantine property).

A complete suit of interlocking metal plates. High end protection for a serious knight.

AC +18Disadvantage on Stealth checks.

Consists of shaped metal plates that cover most of the body. High end medium armor.

AC +15Disadvantage on Stealth checks.

Heavy armor made of narrow vertical strips of metal riveted to a backing of leather.

AC +17Disadvantage on Stealth checks.

A fitted metal chest piece worn with supple leather. Provides great protection with mobility.

AC +14None

Shining overlapping scales that clatter softly. Clean and well-maintained.

AC +14Disadvantage on Stealth checks.

A round steel shield with a leather grip. Reliable and heavy.

AC +2None

An old suit of scale mail with several missing pieces and rust spots.

AC +13Disadvantage on Stealth checks. -1 to AC compared to standard.

Thick furs and pelts crudely stitched together with leather thongs.

AC +12None

A simple wooden disk reinforced with a single iron band.

AC +2Fire vulnerability: If taking 5+ fire damage, the shield is destroyed.
Weapons16

A perfectly balanced blade of folded steel with a leather-wrapped hilt.

Atk None

A massive Warhammer with a weighted head designed to crush mountain stone.

Versatile (/). Deals double damage to structures.

A polished blade with a silver pommel, much sharper than standard issue.

Versatile ().

A bow with limbs reinforced by thin strips of flexible steel for greater tension.

Heavy, Range 150/600.

A large, powerful crossbow that requires a winch to pull the string.

Heavy, Loading, Range 100/400.

A slender, sharp blade designed for quick thrusting attacks.

Finesse.

A reliable steel hammer head on a sturdy ash wood shaft.

Versatile ().

A standard double-edged blade used by soldiers and guards.

Versatile ().

A simple, straight blade common among scouts and thieves.

Finesse, Light.

A simple crossbow that can be fired quickly.

Loading, Range 80/320.

A heavy iron ball on a stick. Effective, if not elegant.

None

A simple wooden shaft topped with a sharpened iron head.

Thrown (20/60), Versatile ().

The head is wobbly and the iron is pitted, but it still hits hard.

Atk Versatile ().

A blade that has seen better days. It looks more like a metal bar than a sword.

Finesse, Light.

A simple knife, sharp and easy to hide.

Finesse, Light, Thrown (20/60).

A simple length of seasoned wood. Thrum usually gives these away, but he likes the copper.

Versatile ().
Miscellaneous74

A heavy metal cylinder that releases a massive, thick cloud of black smoke.

Creates a 30ft radius of heavily obscured terrain for 5 minutes.

A tattered leather bag that is much larger on the inside. Thrum is selling this one cheap for new folks.

Holds up to 500 lbs of gear, always weighs 15 lbs.

A small ceramic pot filled with alchemical reagents that produce thick smoke.

Creates a 20ft radius of heavily obscured terrain for 1 minute.

A bundle of herbs and sulfur that sputters and coughs out thin gray smoke.

Creates a 10ft radius of lightly obscured terrain for 2 rounds.

A lantern that casts a bright light in a single direction.

Casts 60ft cone of bright light and 60ft of dim light beyond.

A leather pouch containing bandages, salves, and splints.

10 uses. Stabilizes a dying creature without a check.

Special pitons, boot tips, gloves, and a harness for scaling mountains.

Advantage on Athletics checks to climb.

A three-pronged iron hook for securing ropes.

None

Thin, strong rope that is easy to coil and lightweight.

Holds 2,000 lbs.

Rough, heavy rope made from hemp fibers.

Holds 1,000 lbs.

Large spikes for jamming doors or anchoring ropes.

None

A sturdy iron bar for prying things open.

Advantage on Strength checks where leverage applies.

A sturdy leather backpack with many straps.

None

A bladder for carrying water.

None

Flint, steel, and tinder used to light fires.

None

A wooden stick treated with pitch.

Bright light 20ft, dim light 20ft. Lasts 1 hour.

A small stick of white chalk.

None

A rough stone for sharpening blades.

None

A heavy pot for cooking over a campfire.

None

An iron-headed shovel with a wooden handle.

None

A small tin whistle for signaling allies.

None

A flask of oil used for lanterns or burning.

Burns for 2 rounds if ignited.

A set of pulleys with a cable threaded through them.

Allows you to lift four times the weight you normally could.

A simple burlap sack.

None

A series of magnifying lenses encased in a brass tube. Extremely rare and expensive.

Objects viewed through it are magnified twice their size.

A small lens used for inspecting fine details.

Advantage on Investigation checks for small objects.

Tiny metal balls that can be spilled to create a hazard.

Dex save or fall prone when entering area.

Four-pronged iron spikes designed to always have one point up.

Dex save or take 1 damage and stop moving.

A padded roll for sleeping on the ground.

None

A thick wool blanket for cold nights.

None

A frame with sliding beads for calculations.

None

A small balance for weighing gold and gems.

None

A glass vessel filled with sand that measures one hour.

None

A small iron-headed tool for driving pitons.

None

A woven wicker basket with a handle.

None

A simple wooden bucket with a rope handle.

None

A leather tube for protecting documents.

None

A length of interlocking iron links.

None

A belt pouch containing common spell components.

None

Hooks, lines, and sinkers for catching food.

None

A simple ceramic mug for ale.

None

Water blessed by a priest. Useful against the undead.

Deals radiant damage to fiends or undead.

Black ink for writing.

None

A simple quill for writing.

None

A simple wooden ladder.

None

A lantern with adjustable flaps to hide the light.

Bright light 30ft, dim light 30ft.

A basic iron lock with a key.

to pick.

Metal restraints for prisoners.

Strength or Dexterity to escape.

A tin cup and cutlery set.

None

A small polished steel surface.

None

A high-quality sheet of paper.

None

A sheet of dried animal skin for writing.

None

An iron spike with an eye for rope.

None

A long wooden pole for checking traps.

None

A small leather belt pouch.

None

A leather container for 20 arrows.

None

Dried meat, fruit, and hard biscuits.

None

Standard adventuring rope.

None

A stick of colored wax for sealing letters.

None

A small bar of lye soap.

None

Useful for keeping doors shut or open.

None

A simple canvas shelter.

None

A small glass container for liquids.

None

Useful for setting up early warning systems.

None

A small wax candle.

Bright light 5ft, dim light 5ft. Lasts 1 hour.

A heavy hammer for breaking rock.

None

A sturdy iron pot.

None

High quality climber's rope.

None

Small enough to fit in a pocket.

None

A ring with a unique seal.

None

A loud metal whistle.

None

Thin, bendable wire.

None

Small container for perfumes or poisons.

None

Used for sketching or burning.

None
TH

Thrum Old Iron Silverbeard

Mountain DwarfFighterLvl 15

Shop Atmosphere

Thrum spits on the floor whenever someone asks for a discount on anything except the Bag of Holding. He refuses to show the Gilded Paragon Plate to anyone who hasn't proven their worth in a tavern brawl.
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