The Saffron Mirage

Est. 2026 Human Bard

The Saffron Mirage

Silk dividers separate goods by scent; bargaining is expected and often accompanied by a cup of rosewater. The shop plays low lute music at dusk; Zahra records ...

ZA

Shopkeeper

Zahra al-Sahir, a Human Bard (Lvl 9)

Keeper's Species

Human

18 Misc3 Potions1 Armor1 WeaponsEst. 16.9k gp

Shop Inventory

(23)
Miscellaneous18

A common length of hemp rope, treated against sand and rot for desert travel.

A basic bedroll suitable for desert nights; traps a little heat to keep the sleeper warm after sunset.

A traveler’s backpack for holding gear, scroll tubes, and trays of spices.

A leather waterskin treated to stay cool in the heat.

Trail rations designed for caravan travel.

A simple torch for lighting dark alleys and stalls at night.

Good value bundle for a caravan on the road.

Lamp oil used for lanterns and small burners.

A small tinderbox for starting fires or lighting a brazier.

A well-stocked healer's kit with herbal salves favored in the region.

Heal 1 HPAs an action, expend 1 use to stabilize a creature or restore 1 HP to a creature. 10 uses total.

A woven satchel with a faint hum; much larger inside than out.

Classic Bag of Holding; safe storage for bulky goods

Boots wrapped in thin leather and sand-silk, perfect for moving through crowded bazaars unnoticed.

Wearer has advantage on checks that rely solely on moving silently

A polished wand wrapped in desert leather, useful for defenders of caravans.

Contains 7 charges. Spend charges to cast Magic Missile. Regains charges daily at dawn.

A warm, heady perfume carried in artisanal crystal vials. Popular as a gift or bribe.

Once applied, grants advantage on one Charisma (Persuasion) check within 1 hour

A fragrant blend smoked in communal hookahs. Used to soothe nerves before a negotiation.

When consumed, grants advantage on saves vs fear for 1 hour and imposes disadvantage on Perception checks relying on hearing for 1 hour

A smoked stick sold by street illusionists; used for distractions and performances.

When lit, creates shimmering obscuration in a 10-foot radius for up to 10 minutes; creates concealment that imposes disadvantage on ranged attacks targeting creatures within the area. Nonmagical in appearance but crafted with minor arcane resins.

A pouch of ground saffron, cardamom, and sweet myrrh used for cooking and trade.

Sweet, sticky treats sold by the shop’s pastry stall; excellent for barter.

Potions3

A glass vial of concentrated antitoxin, brewed from bitter desert herbs.

Grants advantage on saving throws against poison for 1 hour after imbibing

A small crystal phial filled with ruby-tinted liquid that soothes wounds.

Heal 7 HPRestores hit points when consumed

A larger vial of restorative liquid; prized by caravan guards.

Heal 14 HPRestores hit points when consumed
Armor1

A cool, flowing cloak embroidered with tiny mother-of-pearl discs that catch the sun.

AC +1Grants +1 to AC and to saving throws while worn
Weapons1

A short sword with a brass-hilt inlaid with a strip of amber; favored by desert scouts.

Atk Magical +1 to attack and damage rolls
ZA

Zahra al-Sahir

HumanBardLvl 9

Shop Atmosphere

Silk dividers separate goods by scent; bargaining is expected and often accompanied by a cup of rosewater. The shop plays low lute music at dusk; Zahra records a short story from each buyer in a leather ledger and will sometimes trade that tale for a favor.
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