Krazn's Edge & Ironhold

Est. 2025 Duergar (Gray Dwarf) Artificer (Battle Smith)

Krazn's Edge & Ironhold

Krazn hums a monotonous forge-song while he works; he marks every piece he makes with a tiny glyph only visible in dim light. He dislikes surface-speechers and ...

KR

Shopkeeper

Krazn Vokh, a Duergar (Gray Dwarf) Artificer (Battle Smith) (Lvl 8)

Keeper's Species

Duergar (Gray Dwarf)

3 Weapons1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc4 Misc1 Potions1 Misc1 Misc1 Misc1 ArmorEst. 2.4k gp

Shop Inventory

(18)
Weapons3

A masterfully forged longsword of lustrous gray-black understeel, balanced for both slashing and thrusting. Filigree of tiny runic circuits (duergar smithcraft) runs along the fuller.

Atk Once per short rest, the wielder can add + psychic damage to a hit as the runes flare; creatures immune to psychic damage are unaffected.

Shortsword with a chain-link motif along its blade that seems to drink light. Kept razor-sharp by Krazn's secret tempering of slag iron.

On a critical hit, the target must succeed on a Constitution save or be briefly numbed, taking disadvantage on their next weapon attack.

A dagger forged with a sliver of mineral that absorbs lantern-light. The blade's edge sometimes seems to blur.

Atk While in dim light or darkness, the dagger deals + necrotic damage on a hit. If used against creatures with sunlight sensitivity, deal an additional +1 damage.
Miscellaneous1

A stout pick with serrated, wedged head designed for quarrying rock and bone. Useful in a fight and in the tunnels.

When used to strike stone or metal, grants advantage on checks to break or pry small objects once per hour.
Miscellaneous1

A shoulder-and-collar guard of overlapping understeel scales worn by duergar patrol captains. Reinforced at the collar to resist grapple and throat strikes.

AC +13Grants advantage on saves vs. being grappled or restrained once per short rest.
Miscellaneous1

Sharp fragments of a dense stone mined from deep caverns; they hum faintly when swung.

When thrown at subterranean constructs or creatures native to the Underdark, deal +1 damage.
Miscellaneous1

A compact buckler with a built-in spring steel rim. It is often fitted to a forearm with adjustable straps.

AC +2Once per long rest, the bearer can add +2 to a single Dexterity saving throw; afterwards the rim shudders and must be re-tensioned (takes 10 minutes).
Miscellaneous1

A chain shirt of finely knitted understeel links plated with matte black, muffling the sound of movement.

AC +13While wearing this shirt and moving no more than half speed, the wearer gains advantage on Stealth checks in rocky terrain or caverns.
Miscellaneous1

A retrofit that allows a light crossbow to fire a single bolt of heated iron that splits on impact. Krazn installs this for an extra fee.

Once per short rest, a loaded bolt fired from the modified crossbow deals an extra fire damage and causes the target to take 1 ongoing fire damage at the start of its next turn (ends on a successful Strength check), as metal splinters lodge in armor.
Miscellaneous4

A viscous oil mixed with minerals from the deep to prevent corrosion and dulling of understeel for up to one month per application.

Apply to a single weapon or small armor piece; grants advantage on checks to clean or maintain the item and provides resistance to acid damage for 24 hours if applied before exposure.

A set of smithing and tinkering tools specialized for working with unusual underdark ores and small mechanical traps.

Provides proficiency advantage for checks involving repair or modification of metal or clockwork of uncommon materials; grants +2 to crafting DCs when used.

A durable flask containing compressed, coarse blackpowder mined and refined in the undercaverns. Useful for traps and gunpowder weapons (if used in your game).

DM: flammable. Usable in improvised devices; careful handling required (1 in 20 mishap on a critical failure in confined spaces).

A small pouch of nails, rivets, and bolts for field repairs.

No mechanical effect beyond providing material for repairs; used as barter.
Potions1

A thick, mineral-scented potion that coats the drinker's skin with a temporary crust of stony hardness.

Grants resistance to nonmagical bludgeoning, piercing, and slashing damage for 1 minute (DM may treat as a homebrew lesser stoneskin appropriate for level 4).
Miscellaneous1

A ten-pound ingot of deepiron — a dense, slightly magnetic ore unique to the caverns beneath the City of Blades.

Used as superior crafting material; when used to craft weapons or armor, may grant +0 to +1 to item quality depending on smith's skill.
Miscellaneous1

Standard service for maintaining weapons and small armor pieces. Krazn uses a small forge and specialized files.

Repairs restore functionality and may return a previously cursed or tainted weapon to neutral condition if the party completes a short side-task for Krazn (DM discretion).
Miscellaneous1

A duergar-forged scimitar imbued with a flicker of the City of Blades' forging spirits. The blade's edge holds heat without warming the hilt.

Atk On a hit, once per short rest, the wielder can force the target to make a Dexterity save or have the edge sear their armor/clothing, imposing -1 to AC for 1 minute (true effect: represents cuts in flexible armor). Additionally, while attuned in the City of Blades, the sword sheds dim light in a 5-foot radius of a cold, emberlike hue.
Armor1

Shin and calf guards of layered understeel scales riveted to leather. Designed to deflect debris and shrapnel common in the caverns.

AC +1When wearing these greaves, the wearer has advantage on saving throws vs. falling debris or being knocked prone by blasts (DM adjudication).
KR

Krazn Vokh

Duergar (Gray Dwarf)Artificer (Battle Smith)Lvl 8

Shop Atmosphere

Krazn hums a monotonous forge-song while he works; he marks every piece he makes with a tiny glyph only visible in dim light. He dislikes surface-speechers and will haggle but always starts 10–20% higher for outsiders. Will repair or alter items for free in trade of an unusual ore or map leading to a new seam in the City of Blades.
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