The Aberrant Menagerie

Est. 2025 Githyanki (twisted by aberrant insight) Warlock (Great Old One patron)

The Aberrant Menagerie

The shop sits in a narrow alley that seems longer on the inside. Shelves swivel by themselves to reveal hidden compartments. Syll'ka greets customers in a voice...

SY

Shopkeeper

Syll'ka the Unraveling, a Githyanki (twisted by aberrant insight) Warlock (Great Old One patron) (Lvl 18)

Keeper's Species

Githyanki (twisted by aberrant insight)

1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc2 Misc2 Potions1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 211.1k gp

Shop Inventory

(17)
Miscellaneous1

A long, black-forged longsword whose fuller seems to drink light. Runes shift like crawling eyes along the edge.

Atk On a hit, target must succeed on a Wisdom save or be afflicted with short-term telepathic dissonance (disadvantage on next attack and inability to cast concentration spells until the start of their next turn). Once per long rest, the wielder can cast plane shift (self only) without components.
Miscellaneous1

A shifting cloak of oily iridescent scales that flutters even in still air. Patterns rearrange into alien glyphs.

AC +2Grants +2 to AC. Once per short rest the wearer can become insubstantial for 1 round (as the blur effect but causes incorporeal movement through non-magical barriers of up to 5 feet). While worn, wearer gains Truespeech: can understand and speak Deep Speech and telepathically communicate with creatures within 120 feet who have language (no save).
Miscellaneous1

A helm of pale carapace with dozens of tiny opalescent facets where eyes might be.

Grants Truesight out to 60 feet for up to 1 hour per day (in 10-minute segments). Additionally grants advantage on Perception checks that rely on sight and immunity to being blinded by mundane means.
Miscellaneous1

A small glass orb filled with shifting starless void. It hums faintly when placed against the skin.

Once per long rest, as a reaction when you would be reduced to 0 HP, you are instead teleported up to 120 feet to an unoccupied space you can see and restored to half your hit points. Additionally, once per long rest you may cast etherealness (self only).
Miscellaneous1

A brittle, spiraled parchment inked with shifting stars. Reading it floods the mind with alien logic.

Contains the spell 'Teleportation Circle' (if you prefer thematic, may be used to learn a distant aberrant locus). If a non-spellcaster attempts to use it without the proper checks, they take psychic damage and gain short-term madness.
Miscellaneous1

A heavy codex whose pages are thin membranes. Reading imparts unusual knowledge at a cost.

Grants proficiency in two skills of the reader's choice. Once per long rest, you can cast contact other plane without risk of insanity; instead you gain a single useful fact about an extraplanar entity. Each week of attunement imposes a cumulative 10% chance of short-term madness when you sleep.
Miscellaneous1

A black, faceted rod that seems to bend the space around it into impossible angles.

Atk On hit, can force target to move 5 feet in a direction chosen by the wielder (ignoring difficult terrain) once per short rest. Has 7 charges: expend charges to cast banishment (5), dimension door (4), or wall of force (5). Regains charges daily at dawn.
Miscellaneous2

Three tiny crystal lenses bound by sinew; peering through them shows threads of fate and aberrant influence.

When looked through, grants the ability to see magical auras (detect magic) at will and advantage on Investigation checks to find hidden writings and illusions. Once per day, you can identify a creature's pact or pact-like bond (if any) as per a commune with limited info.

A compass whose needle spins lazily and sometimes points at things, not directions.

When asked a question aloud, the compass points toward the nearest place, object, or creature that is relevant to that question (DM adjudicates relevance). Once per day it can point toward the shortest path to a chosen plane's gate (if known to exist nearby).
Potions2

A viscous, black-red potion that warms like a distant heartbeat. Heals grievous wounds.

Heal 10 HPMechanically: Potion of Supreme Healing heals HP when consumed (as standard 5e).

A slim phial of opalescent liquid that steadies the mind against alien intrusions.

Grants advantage on Wisdom and Intelligence saving throws against mind-affecting effects for 24 hours and grants immunity to short-term madness for the same period.
Miscellaneous1

A tiny phial containing a sliver of reflected thought — shimmers with ideas in motion.

When smashed in a 5-foot radius, creatures in the area must succeed on a Intelligence saving throw or be stunned for 1 round and suffer psychic damage. On a success, they take half damage and are not stunned. Single-use.
Miscellaneous1

A cramped script that summons a formless servant tethered to an alien will.

Grants a temporary eidolon (use stats similar to a Helmed Horror with incorporeal traits) that obeys commands for 1 hour. The eidolon is semi-sentient and may pursue goals that align with aberrant motives if left unchecked.
Miscellaneous1

A fine chain shirt with tiny alien sigils etched between links. Lightweight and oddly warm.

AC +1Grants +1 to AC (in addition to base armor). While worn, the wearer gains resistance to psychic damage once per long rest for up to 1 minute.
Miscellaneous1

A warped wand of bone and black crystal, humming with split tones that set teeth on edge.

7 charges. Spend charges to cast: disintegrate (6), hold monster (5), or mind spike (2). Regains at dawn. If the wielder expends the last charge, roll a d20: on a 1 the wand emits a pulse causing psychic damage to all within 20 feet and inflicts short-term madness.
Miscellaneous1

A small velvet-lined box containing everyday oddments favored by those who study aberrations.

Contents: vial of preserved cephalopod ink (useful for inks and rituals), 2 yards of sinew-thread, a shard of frostglass, a whisper-pearl (record 1 minute of sound), and a map fragment with a tiny glyph. No direct magical power, but useful components for rituals or crafting.
Miscellaneous1

Small metallic bolts etched with crystalline patterns that lock into arcane latticework.

When used as a component for traps, arcane constructs, or siege devices, grants +2 to relevant checks and can stabilize a magical lattice for up to 24 hours. Single-use per bolt.
SY

Syll'ka the Unraveling

Githyanki (twisted by aberrant insight)Warlock (Great Old One patron)Lvl 18

Shop Atmosphere

The shop sits in a narrow alley that seems longer on the inside. Shelves swivel by themselves to reveal hidden compartments. Syll'ka greets customers in a voice that overlaps two pitches; bargains are struck with a faint exchange of memories. She insists on tasting any coin above 5,000 gp (an old habit), and offers a complimentary cup of nausea-inducing tea that imparts a random, minor premonition. Syll'ka refuses to sell anything that could open a stable gate to the Far Realm; she keeps a small, locked chest of 'things that whisper' behind the counter and will sometimes barter memories or secrets for rare components.
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