Nacklewhim's Clockwork Curiosities - AI-generated fantasy Shop

Nacklewhim's Clockwork Curiosities

Est. 2025 Rock Gnome Artificer (Tinkerer)

Nacklewhim's Clockwork Curiosities

Fizzwidget hums a constant tune and speaks in ticking metaphors. He insists all purchases come with a 'calibration kiss'—a light tap of his wrench on the item's...

FI

Shopkeeper

Fizzwidget Nacklewhim, a Rock Gnome Artificer (Tinkerer) (Lvl 6)

Keeper's Species

Rock Gnome

2 Potions2 Weapons11 Misc2 ArmorEst. 9.7k gp

Shop Inventory

(17)
Potions2

A small vial filled with rosy liquid that mends wounds when swallowed.

Heal 8 HPHeals HP when consumed (standard D&D 5e potion of healing).

A flask of brighter, thicker red potion favored by adventurers who expect trouble.

Heal 14 HPHeals HP when consumed.
Weapons2

A varnished walnut wand with brass inlays and a tiny rotating gear near the tip.

Has 3 charges. Spend 1 charge to cast Magic Missile as the spell (darts deal force each). Regains charges at dawn.

A small glass flask with a wick-and-geared fuse; upon impact it bursts into flame.

One-use throwable alchemical item. May ignite flammable objects. Fragile—can break if dropped.
Miscellaneous11

A somewhat battered leather bag with a brass rim that opens to an impossibly deep interior.

Functions as a Bag of Holding (item capacity consistent with DMG rules).

A tiny bronze-and-silver owl with jointed wings and a glass lens for an eye. It chirps in tick-tock patterns.

Functions similarly to a find familiar (owl) for scouting and delivering touch spells; cannot cast spells itself. Requires winding for 1 hour of operation per winding (winding key included).

A compact lantern with a perpetual wick—no fuel required. Gives a steady warm light.

Produces bright light in a 30-foot radius and dim light for an additional 30 feet. Never needs fuel; switch can be toggled on/off.

A pair of brass-rimmed goggles with multiple flip lenses and a tiny adjustable focus wheel.

Grants advantage on Investigation checks and Intelligence (Investigation) checks involving small mechanisms, clockwork, or traps. Can be used to read tiny script with a check.

A hand-sized winch with a coiled cable and a clockwork release—ideal for fast climbs and rescue pulls.

Provides advantage on Athletics checks made to climb if used (mechanical anchor reduces risk of falling). Cable length 50 ft; can lift up to 600 lb with a successful Strength check to secure.

A tightly rolled parchment with sigils that flare briefly when the magic is read.

Single-use spell scroll containing Shield (casts the spell when read).

A cool, moon-inked scroll that seems to shimmer at the edges.

Single-use spell scroll containing Invisibility.

A palm-sized, beetle-shaped construct with tiny joints and a glassed camera-eye.

Operates for up to 30 minutes per winding. Can crawl into small spaces and transmit sight/sound to a paired lens (range 60 ft). Not stealth-enhancing mechanically, but discreet in size.

A small satchel of assorted gears, screws, springs and lenses—useful for quick repairs or tinkering checks.

Provides advantage on an Intelligence (Tinker's Tools) check if used as improvised parts (DM discretion).

A reinforced pouch with small labeled compartments for spell components; includes common components for rituals.

Holds material components worth up to 50 gp without issue; has special compartments that reduce chance of losing small components.

A heavy scroll sealed in blue wax. The edges pulse faintly when held near the recently dead.

Single-use spell scroll containing Revivify (3rd level).
Armor2

A soft, dark-green cloak with faintly moving patterns, trimmed with tiny copper cogs.

Advantage on Stealth checks to hide, and creatures have disadvantage on Wisdom (Perception) checks to see the wearer when the wearer remains motionless.

A pair of engraved bracers with tiny springs and shifting plates. Very comfortable—when not worn with armor.

AC +2While wearing these bracers and not wearing armor or using a shield, the wearer gains +2 to AC.
FI

Fizzwidget Nacklewhim

Rock GnomeArtificer (Tinkerer)Lvl 6

Shop Atmosphere

Fizzwidget hums a constant tune and speaks in ticking metaphors. He insists all purchases come with a 'calibration kiss'—a light tap of his wrench on the item's side. Items bought on credit are marked with a tiny brass tag; if you forget to pay, the tag chirps gently each morning until settled. The shop smells faintly of oil, lemon, and cinnamon; on Thursdays he offers free demonstrations (and small explosions) for anyone who brings a spare gear.
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