Hallow & Hammer General Emporium

Est. 2025 Half-elf Bard (College of Lore)

Hallow & Hammer General Emporium

Mira hums catchy tavern tunes while tinkering with items on the counter and offers a free cup of spiced tea to anyone who listens to one of her stories. She hag...

MI

Shopkeeper

Mira Hallow, a Half-elf Bard (College of Lore) (Lvl 4)

Keeper's Species

Half-elf

19 Misc1 Potions2 Weapons1 ArmorEst. 247 gp

Shop Inventory

(23)
Miscellaneous19

Sturdy, slightly stiff rope with leather-wrapped ends. Good for climbing, binding, or improvising traps.

A small brass device with a spark wheel and an electroplasma filament—ignites tinder, lanterns, or campfires with a click.

Functions as a tinderbox and can emit a 5-foot light for 1 minute on demand (uses a small replaceable cell).

Wooden torches coated in pitch. Burn bright for about an hour each.

Each torch sheds bright light in a 20-foot radius and dim light for an additional 20 feet while lit.

Dried meats, hard bread, salted fruit — compact and filling for a day's travel.

A treated leather skin that holds roughly 4 liters of water.

A comfortable padded bedroll with a small fold-out pillow. Resting in comfort grants a +1 morale to short-rest recovery at GM discretion.

Comfort increases quality of short rest (flavor; talk to DM).

Bandages, salves, clamps and salves useful for stabilizing the wounded without spellcasting.

Used to stabilize a creature and restore HP once per use (as per DM adaptation).

A squeeze-tube salve that soothes cuts and bruises; not a full potion but handy between rests.

Heal 1 HPRestores HP when applied; reusable up to 3 times before emptying.

Lockpicks, small mirrors, tension wrenches and other delicate tools for bypassing locks and traps.

Grants proficiency advantage to Dexterity check for lockpicking if proficient.

A small, sealed lantern with a fragment of glowstone that casts soft, steady light without heat.

Emits bright light in a 30-foot radius and dim light for an additional 30 feet. Lasts ~8 hours before needing to be 'recharged'.

A modern pocket-sized device used to instantly light fires or melt thin cords—popular with urban explorers.

Functions as a tinderbox and can concentrate a tiny arc that deals 1 (non-lethal) heat to fragile components (flavor).

A small clay sphere that, when thrown and smashed, produces a thick cloud of choking smoke for concealment.

Creates heavily obscured area in a 10-foot radius for 1 minute (wind disperses).

Paper scrolls with scribed one-off cantrips for emergencies—common spells only.

Each scroll contains a single-use cantrip (e.g., light, prestidigitation, mending). Usable by someone who knows the cantrip or by anyone able to read arcane script with an Arcana check ().

A small precision timepiece with exposed gears; slightly hums when active. Useful for timing traps and rendezvous.

Grants +2 to initiative checks once per day when used to coordinate timing (flavor; DM fiat).

A solid iron padlock with a warded mechanism; tougher than average but not pick-proof.

Requires thieves' tools and to pick; can be smashed with a strong hit.

High-quality ink that resists rain and light smudging—favored by scribes and cartographers.

A greasy pouch of miscellaneous useful items — glass beads, spare gears, a length of wire, spare key, a clock spring, and a tiny mirror.

Great for creative players; contents vary by day.

Small explosive that emits a loud bang and bright flash, designed to startle and disorient rather than injure.

Targets in 5-foot radius must succeed on a Constitution save or be stunned until end of their next turn (DM may allow advantage on save if ear protection).

Flexible insulated wire used to jury-rig devices, alarm circuits, or crude explosive triggers (dangerous).

Used for tinkering and traps; counts as one unit of crafting material for small devices.
Potions1

A warm, ruby liquid in a stoppered vial. Heals minor wounds when swallowed.

Heal 2 HPHeals HP when consumed.
Weapons2

Light blade favored by scouts and city watch; excellent for quick thrusts.

Balanced for finesse use.

Simple mechanism crossbow, accurate and powerful, requires bolts.

Range 80/320 ft. Reload action: 1 hand crossbow-style reloading.
Armor1

Treated leather with padded lining—comfortable and allows for full mobility.

AC +11No strength requirement; light and quiet.
MI

Mira Hallow

Half-elfBard (College of Lore)Lvl 4

Shop Atmosphere

Mira hums catchy tavern tunes while tinkering with items on the counter and offers a free cup of spiced tea to anyone who listens to one of her stories. She haggles in song: if a customer can complete a line of a rhyme she starts, they get 5% off. She keeps a small glass jar of 'lost things' on the counter — if a party helps return an item to its owner, Mira may trade a single small item from the jar for a favor or a story.
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