Thorne and Thread: Jewels and Garb

Est. 2026 Half-elf Artificer

Thorne and Thread: Jewels and Garb

Everything polished and perfectly displayed; a faint scent of lavender and beeswax. Mirrors flatter customers slightly too much. Items are all subtly cursed in ...

MI

Shopkeeper

Mirelle Thorne, a Half-elf Artificer (Lvl 8)

Keeper's Species

Half-elf

5 Armor7 Misc4 MiscEst. 28.7k gp

Shop Inventory

(16)
Armor5

A perfectly tailored black cloak with a subtle silver thorn pattern along the hem. Feels reassuringly warm when draped over the shoulders.

AC +1While attuned, the wearer gains a bonus to AC and to saving throws.

A soft emerald cloak that muffles movement and seems to drink in low light. The hood casts a strangely flattering shadow over the face.

The wearer gains advantage on Stealth checks that rely on moving silently or on natural camouflage.

A pair of supple boots, dyed a dusk-blue. They leave little impression on dust and seem to hush footsteps.

Wearer has advantage on checks made to move silently.

An exquisite silk dress cut to flatter any wearer. The pattern catches candlelight with a faint pearlescent sheen.

Wearer always appears in perfectly clean, well-fitting attire. The fabric repels ordinary stains and odors.

Silken slippers that hug the foot and look like they were made for a noble's morning.

Wearer finds that they can move across difficult terrain made of soft or slippery surfaces (loose sand, wet boardwalks) without suffering the usual penalty; however, once per day the slippers stubbornly refuse to leave the shop radius if the wearer sleeps wearing them (minor inconvenience).
Miscellaneous7

A stylish hat with a feather that shimmers slightly. It adapts its outline to flatter any face.

Once donned, the wearer can cast the spell disguise self at will (no components required).

A neatly sewn bag with a brass mouth that opens wide and closes tight. Appears as a tasteful travel purse.

This bag has an interior space considerably larger than its outside dimensions; it can hold up to 500 pounds but always weighs 15 pounds regardless of contents.

Luxurious velvet gloves that fit like a second skin. They warm to the touch and make fingers feel nimble.

Grants a bonus to Sleight of Hand checks while worn. Curse: once per day when the wearer attempts a Sleight of Hand or Thieves' Tools check, the gloves instead swap the tactile memory of the wearer with the nearest willing ally for 1 minute, imposing disadvantage on Dexterity checks that rely on practiced touch during that minute.

A fashionable scarf that seems to float slightly as you arrange it. Smells faintly of lavender.

While worn, the scarf grants the wearer advantage on saving throws against being Frightened. Curse: the scarf emits an undetectable but pleasant scent that attracts local insects and small animals; in urban settings the wearer gains disadvantage on Stealth checks for the first hour each day they wear it.

A clever seamstress set that seems to know exactly the right stitch. Attractive and clever looking.

When used, grants advantage on checks to repair fabric or improve clothing appearance. Curse: every time the bracelet is used to mend clothing, it removes one small personal token from the wearer and hides it somewhere in the shop (DM hides or remembers location).

A neat box of needles, threads of many colors, and a miniature iron for pressing seams.

Provides proficiency bonus +2 to minor clothing repairs when used with a sewing kit (flavor - no mechanical rules required).

A set of finely cut clothes suitable for court or a fine dinner. Immaculate stitching and a flattering cut.

None mechanical; makes a good first impression.
Miscellaneous4

A small pendant warm to the touch. The stone glows faintly when the wearer is standing near open flame.

While attuned, the wearer has resistance to fire damage.

A plain silver ring that seems to sit perfectly on a finger, as if made for the wearer.

AC +1Grants a bonus to AC and to saving throws while worn.

A heart-shaped locket whose inner surface is perfectly polished. The chain never tangles.

While attuned, the wearer gains a bonus to Charisma (Persuasion) checks.

A tasteful signet ring engraved with a pastoral scene. The opal seems to watch.

Grants the wearer the ability to speak with small beasts once per day for up to 10 minutes. Curse: every time the ring is used, the wearer becomes compelled to grant minor, unsolicited favors to the first friendly-seeming creature they meet that day (roleplay compulsion; DM adjudicates), which can lead to awkward obligations.
MI

Mirelle Thorne

Half-elfArtificerLvl 8

Shop Atmosphere

Everything polished and perfectly displayed; a faint scent of lavender and beeswax. Mirrors flatter customers slightly too much. Items are all subtly cursed in ways that are more embarrassing or inconvenient than destructive; Mirelle cheerfully offers alterations and 'reconditioning' (which often just hides a curse deeper). Haggling becomes an exercise in etiquette rather than bargaining; the shop cat watches customers and occasionally 'selects' a favored buyer by curling around their ankles.
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