Aurivex's Lost & Found — The Gilded Hoard

Est. 2025 Kobold (Wyrmbound Retainer) / Dragon's Proxy Rogue (Collector) / Lore Bard (flavor)

Aurivex's Lost & Found — The Gilded Hoard

The shop is a lavish parlor inside Aurivex's lair, designed like a modern mansion with velvet settees, gleaming marble floors, and a fireplace that smolders wit...

SA

Shopkeeper

Sable the Archivist (voice of Aurivex), a Kobold (Wyrmbound Retainer) / Dragon's Proxy Rogue (Collector) / Lore Bard (flavor) (Lvl 14)

Keeper's Species

Kobold (Wyrmbound Retainer) / Dragon's Proxy

1 Weapons12 Misc3 Armor2 PotionsEst. 7.4k gp

Shop Inventory

(18)
Weapons1

A well-balanced +1 longsword with faint scale-patterned etchings. The edge bears tiny chips from previous owners; Aurivex insists it 'adds character.'

Atk Once per dawn: on a hit, user can cause the blade to hiss and shed heated light, dealing + fire damage. The flame lingers on the blade for 1 minute and can be used up to once.
Miscellaneous12

A finely tooled leather pouch with a tiny dragon sigil. When a coin is placed inside, it has a 10% chance each day to return another coin of equal or lesser value (max common coin).

Daily roll: ; on a 1, produce an extra coin of equal or lesser value that was placed the previous day.

A narrow roll of parchment inked with shifting lines. It shows the general location of where lost things are likely found in a 30-mile radius for a week.

Once unfurled, the map updates each dawn and grants advantage on one Intelligence (Investigation) or Wisdom (Perception) check made to locate a lost or hidden mundane object within the indicated area.

A silver thimble that hums faintly when touched by a hand that has lost something recently.

When worn while searching for a single mundane lost item, grants +2 to checks to find that item (Investigation/Perception). Usable three times before needing a 24-hour recharge.

A splintered piece of a wand that still crackles with spell residue. Useful for components or as a focus with unpredictable results.

Acts as a spellcasting focus. Once per long rest, when a spell is cast through it, roll : on a 1 the spell fizzles, on a 6 it gains +1 spell level effect (DM adjudicates), otherwise no change.

A tiny brass bird that flutters once wound. It sings a familiar lullaby to anyone who has been separated from home.

When wound (lasts 8 hours), grants advantage on one Wisdom saving throw vs. fear for the first hour and calms one distraught creature within 30 ft (nonmagical effect).

A plain iron ring engraved with a tiny key motif. It thrums when the wearer is within 60 feet of the thing they most recently lost.

Detects direction to the wearer's most recently lost nonmagical item within 60 ft; once per day it can point precisely and cause the item to rattle if metal.

A partially singed scroll repaired with great care; still functional for one casting of find familiar.

One-time use scroll: cast Find Familiar (PHB). The familiar appears with a faint golden sheen and occasionally perches atop Aurivex's hoard.

A rattle-bag of small lost items: buttons, broken bangles, hairpins, a child's marble. Perfect for curious hands or barter.

Contains common curios. Once in a while (5% per bag) an uncommon trinket is included.

A spyglass set with a cracked emerald lens. It magnifies normally but keeps glimpses of memories when looking across reflective pools.

When peered through at a body of water, shows a fleeting memory tied to that location (flavor/roleplay; might provide clues).

A pair of cotton handwraps often sold to travelers who lose gloves. Soft and slightly enchanted to warm cold hands.

Provides advantage on saving throws vs. cold weather exhaustion for up to 8 hours when worn.

A glass vial on a cord containing a tiny swirling mote. Protects a small space from being forgotten.

When hung in an entrance, the charm causes a mundane door or chest to be easier to notice: grants +3 to Investigation checks to spot it and prevents one attempt to muffle its sound (once per day).

A brass pocket lamp that casts the light of a small ember. Never runs out but dims if submerged.

Produces light as a torch (20 ft bright, 40 ft dim). Once per dawn, can flare to bright light in a 30-ft radius for 1 minute.
Armor3

Stitched with tiny scale fragments polished to a high sheen. Counts as studded leather armor with additional draconic flair.

AC +13Once per short rest, wearer gains resistance to one non-magical damage type (slashing, piercing, or bludgeoning) for 1 minute as the scales realign.

A voluminous cloak woven from fabric that resembles molten gold and shadow. Favored by Aurivex's more fashionable guests.

AC +12Grants +1 to Stealth checks; once per long rest, the wearer can become lightly obscured as a bonus action for 1 minute, causing attackers to have disadvantage on the first attack roll against them each round.

Soft leather boots with a small wing motif. Slightly scuffed but serviceable.

Grants +10 ft movement and once per short rest allows the wearer to take the Disengage action as a bonus action.
Potions2

A vial filled with syrupy liquid that smells faintly of smoke and citrus. Grants a one-use breath attack on exhalation.

On use, exhale a 15-foot cone dealing fire damage (Dex save for half). Single use.

A clear vial of pinkish liquid. Restores a modest amount of vitality.

Heal 2 HPHeals HP (standard common potion potency for this shop).
SA

Sable the Archivist (voice of Aurivex)

Kobold (Wyrmbound Retainer) / Dragon's ProxyRogue (Collector) / Lore Bard (flavor)Lvl 14

Shop Atmosphere

The shop is a lavish parlor inside Aurivex's lair, designed like a modern mansion with velvet settees, gleaming marble floors, and a fireplace that smolders with ember-blue flame. Items are displayed on gilt side tables, stacked in elegant 'lost-and-found' pyramids, or seated in glass cases labeled with who lost them (names are sometimes guesses). Sable, Aurivex's faithful kobold curator, runs the shop on the dragon's behalf; Sable speaks on its behalf through a gilt speaking horn and enforces the 'remember to take only what is paid for' rule. Aurivex occasionally appears as a reflected shimmer in mirrors to appraise deals, and the lair's minions (a shifting parade of retrieval imps, clockwork ravens, and mild-tempered homunculi) bring fresh finds at dawn. Bargains sometimes require telling a true story of loss to Aurivex's liking; the dragon trades favors for memories as much as coin. Party Level 5 adventurers will find items appropriate to their needs: a few minor magic items, curios useful for investigation and roleplay, and useful mundane goods — but the best treasure may demand a favor in return or a promise to 'remember' the dragon in tales told later.
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