Maelis Vire's Gilded Phials

Est. 2025 Half-elf Artificer (Alchemist)

Maelis Vire's Gilded Phials

Maelis always carries a pocket notebook stuck with tiny sample labels. She smells faintly of lemon rind and wintergreen; she greets regulars by the pattern of t...

MA

Shopkeeper

Maelis Vire, a Half-elf Artificer (Alchemist) (Lvl 7)

Keeper's Species

Half-elf

11 Potions3 MiscEst. 17k gp

Shop Inventory

(14)
Potions11

The classic red healing potion; a staple for any adventuring pack.

Heal 7 HPRestores hit points when consumed. Can be drunk or administered quickly in combat.

A stronger version of the red healing potion for when minor healing won't cut it.

Heal 14 HPRestores hit points when consumed.

A potent restorative vial intended for dire emergencies.

Heal 28 HPRestores hit points when consumed.

A stratified potion that helps you scale walls and cliffs as if they were stairs.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A briny vial that lets you take the plunge and keep talking afterward.

You can breathe underwater for 1 hour after drinking.

A bolstering draught that steadies heart and arm before a tough fight.

For 1 hour you gain 10 temporary hit points and the effects of the bless spell (no concentration required).

A bottle that seems to hold nothing until you drink it and vanish.

When drunk, you and what you carry become invisible for up to 1 hour. Effect ends early if you attack or cast a spell.

A nervous, swirling potion that lets you eavesdrop on minds for a breath of time.

Grants the effect of the detect thoughts spell (save ). Duration: short (around 1 minute); the potion’s effect does not require concentration.

A small vial labeled with a color chip; whichever color you pick determines the damage type you resist.

When drunk, grants resistance to one chosen damage type for 1 hour. The shopkeeper helps select the type at sale.

A clear, slightly viscous elixir favored by cobblers, pickpockets, and surgeons alike.

For 1 hour grants +2 to Sleight of Hand checks and advantage on Dexterity checks to steady small components (locks, traps, alchemical dosing).

A bitter, green vial that helps neutralize venoms; a common item in any respectable apothecary.

Drinking grants advantage on saving throws against poison for 1 hour.
Miscellaneous3

A small, sealed phial containing a smoldering ember for controlled utility fire.

When thrown and shattered, produces a controlled burst of flame dealing fire damage to target (splash 1 to adjacent). Single-use.

A complete alchemist's supplies kit for brewing, testing, and packaging vials.

Used to craft alchemical items and potions. Proficiency with alchemist's supplies required to use effectively.

A bottled glow used by spelunkers and scribes working late into the night.

Uncork to produce the light of a torch for 8 hours. Does not burn or consume fuel. Single-use vial.
MA

Maelis Vire

Half-elfArtificer (Alchemist)Lvl 7

Shop Atmosphere

Maelis always carries a pocket notebook stuck with tiny sample labels. She smells faintly of lemon rind and wintergreen; she greets regulars by the pattern of their handwriting more than by name. She will barter a small favor for a rare ingredient before she sells extreme rarities.
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