Marla's Murky Vials
Est. 2025 • Human Artificer (Alchemist)
Marla's Murky Vials
The shop is a cramped, sand-caked shack near a rusted oil pump. Shelves sag under mismatched bottles—some tagged, most not. Marla hums tunelessly while she work...
Shopkeeper
Marla 'Muck' Vex, a Human Artificer (Alchemist) (Lvl 8)
Keeper's Species
Human
Shop Inventory
(16)A quick-sip red vial. Heals minor wounds and is the backbone of any wasteland scavenger's kit.
Thicker than the common brew; tastes faintly metallic. Patch up nasty gouges and broken bones.
A viscous, glowing serum sealed with a strip of leather. For when patching isn't enough.
A cloudy blue draught in a corked ampoule. Grants the ability to breathe water for a while — useful for scavenging buried reservoirs.
A chalky grey vial with a faint electric smell. Neutralizes or resists the wasteland's lingering corruption and toxins.
A gritty golden liquid that leaves faint footprints of sand on the floor. Gives a burst of speed for quick strikes or escapes.
A swirled white and tan flask. When uncorked, it releases a thin haze that can bend light for a moment.
A small pot of paste that clears crusted grime and soothes superficial infections.
A dense, pebble-filled ampoule that coats the drinker in a temporary mineral crust.
An oily, ember-scented vial. Keeps clothing and skin from catching for a short time.
A clear vial labeled 'sweet water.' It neutralizes many common wasteland venoms and toxins.
A heavy, sealed bottle said to never run dry for a day — precious in arid wastes.
A battered spray-bottle that releases a fine, dark powder. Useful for quiet escapes or capturing beasts.
Small pouches of inert powders used as bases for potions or as cheap trade goods in the wastes.
A small bottle that, when uncorked and ignited, produces a puff of colored smoke that lingers and carries sound oddly.
A brittle sphere full of blinding powder. Thrown like a grenade; shatters on impact to coat an area in stinging grit.
Marla 'Muck' Vex
Shop Atmosphere
“The shop is a cramped, sand-caked shack near a rusted oil pump. Shelves sag under mismatched bottles—some tagged, most not. Marla hums tunelessly while she works, answers questions with sideways jokes, and favors customers who bring broken glass or sunstones to trade. A small mechanical raven clinks about the rafters, occasionally dropping polished bottle stoppers on the counter. Everything smells faintly of metal and citrus; the floor is perpetually sticky from spilled elixirs. Marla refuses to sell Superior potions to anyone who can't recite the market's 'Code of the Scar' or pay in rare trade goods instead of coin.”
Turn Marla's Murky Vials into a sheet
A high-res, share-ready sheet you can post or print.