Frostleaf Apothecary

Est. 2025 Firbolg Druid

Frostleaf Apothecary

The apothecary always smells of pine resin and hot tea. Snow gathers on the sill in patterns the owner claims are messages from the forest. A white-mottled hare...

AM

Shopkeeper

Amaranth Nettlebranch, a Firbolg Druid (Lvl 3)

Keeper's Species

Firbolg

8 Misc4 PotionsEst. 283 gp

Shop Inventory

(12)
Miscellaneous8

A standard herbalism kit used to identify plants, craft basic salves, and brew simple potions. Required to craft Potions of Healing via downtime in many campaigns.

A kit for tending wounds in the field. Each kit has ten charges; using a charge takes an action.

Expend one use to stabilize a creature with 0 hit points without a Wisdom (Medicine) check.

A bitter vial of neutralizers brewed from river mushrooms and birch sap, used against venoms and toxics.

Grants advantage on saving throws against poison for 1 hour.

A common component for dealing with undead or foul spirits; not strictly an herbal item but carried for travelers in haunted winter woods.

Hurls like an improvised weapon; against undead or fiends it deals radiant damage when splashed as per rules.

A compress used to stop bleeding and ease chill in wounded limbs. Favored by rangers and sled drivers.

Heal 4 HPStaunches bleeding quickly; when applied it stabilizes and heals a small amount over a short period.

Emberstone Pocket. Not a spell, but a reliable source of concentrated warmth for short rests in the snow.

When held close while sleeping, it provides the warmth of a small campfire for one hour, warding off one round of environmental cold penalties.

Trackleaf Powder helps find fresh prints in drifting snow by enhancing scent and contrast around tracks.

When scattered, grants advantage on the first Survival check made to track or follow a creature through snow within the next 10 minutes.

Sunrod. Useful on overcast nights and in deep glades where moonlight never reaches the snow.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet for 6 hours when cracked. Nonmagical and single use.
Potions4

A small phial of rosy liquid that mends flesh and warms the bones. A staple for low-level parties.

Heal 7 HP

Wintergreen Salve soothes frostbite and muscle chill. Folk claim it keeps frost from settling into a traveler's bones.

Heal 3 HPHeals a small amount and grants advantage on checks to resist environmental cold effects for 1 hour.

Snowberry Tonic. A quick restorative favored by hunters who need a sharp boost before returning to a chase.

Heal 2 HPGrants 2 temporary hit points for 1 hour when drunk.

Frostbound Poultice. A rare, carefully brewed remedy made from glacial lichen and star-ice. Kept behind the counter and sold only to those who look prepared.

Heal 9 HPHeals when consumed and grants resistance to cold damage for 1 minute.
AM

Amaranth Nettlebranch

FirbolgDruidLvl 3

Shop Atmosphere

The apothecary always smells of pine resin and hot tea. Snow gathers on the sill in patterns the owner claims are messages from the forest. A white-mottled hare that follows the owner around the shop will occasionally hide small trinkets in a visitor's pack if left unattended.
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